The travel speeds given in the Travel Pace table assume relativelysimple terrain: roads, open plains, or clear dungeon corridors. But adventurers often face dense forests, deep swamps, rubble-filled ruins, steep mountains, and ice-covered ground---all considered difficult terrain.
You move at half speed in difficult terrain---moving 1 foot in difficult terrain costs 2 feet of speed---so you can cover only half the normal distance in a minute, an hour, or a day.
More Rules
Explore other rules in the same category
Speed
Every character and monster has a speed, which is the distance in feetthat the character or monster can walk in …
Travel Pace
While traveling, a group of adventurers can move at a normal, fast, orslow pace, as shown on the Travel Pace …
Special Types of Movement
Movement through dangerous dungeons or wilderness areas often involves more than simply walking. Adventurers might have to climb, crawl, swim,or …
Climbing, Swimming and Crawling
While climbing or swimming, each foot of movement costs 1 extra foot (2extra feet in difficult terrain), unless a creature …
Jumping
Your Strength determines how far you can jump. **Long Jump.** When you make a long jump, you cover a number …