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Movement

Swimming across a rushing river, sneaking down a dungeon corridor, scaling a treacherous mountain slope---all sorts of movement play a keyrole in fantasy gaming adventures.

The GM can summarize the adventurers' movement without calculating exactdistances or travel times: You travel through the forest and find thedungeon entrance late in the evening of the third day. Even in adungeon, particularly a large dungeon or a cave network, the GM cansummarize movement between encounters: After killing the guardian at the entrance to the ancient dwarven stronghold, you consult your map,which leads you through miles of echoing corridors to a chasm bridged bya narrow stone arch. Sometimes it's important, though, to know how long it takes to get fromone spot to another, whether the answer is in days, hours, or minutes.

The rules for determining travel time depend on two factors: the speedand travel pace of the creatures moving and the terrain they're movingover.

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