While climbing or swimming, each foot of movement costs 1 extra foot (2extra feet in difficult terrain), unless a creature has a climbing orswimming speed. At the GM's option, climbing a slippery vertical surfaceor one with few handholds requires a successful Strength (Athletics) check. Similarly, gaining any distance in rough water might require asuccessful Strength (Athletics) check.
More Rules
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Speed
Every character and monster has a speed, which is the distance in feetthat the character or monster can walk in …
Travel Pace
While traveling, a group of adventurers can move at a normal, fast, orslow pace, as shown on the Travel Pace …
Difficult Terrain
The travel speeds given in the Travel Pace table assume relativelysimple terrain: roads, open plains, or clear dungeon corridors. But …
Special Types of Movement
Movement through dangerous dungeons or wilderness areas often involves more than simply walking. Adventurers might have to climb, crawl, swim,or …
Jumping
Your Strength determines how far you can jump. **Long Jump.** When you make a long jump, you cover a number …