When you would reduce a creature to 0 Hit Points with a melee attack, you can instead reduce the creature to 1 Hit Point and give it the Unconscious condition. It then starts a Short Rest, at the end of which that condition ends on it. The condition ends early if the creature regains any Hit Points or if someone takes an action to administer first aid to it, making a successful DC 10 Wisdom (Medicine) check.
More Rules
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Hit Points
Hit Points represent durability and the will to live. Creatures with more Hit Points are more difficult to kill. Your …
Resting
Adventurers can’t spend every hour adventuring. They need rest. Any creature can take hour-long Short Rests in the midst of …
Damage Rolls
Each weapon, spell, and damaging monster ability specifies the damage it deals. You roll the damage dice, add any modifiers, …
Critical Hits
When you score a Critical Hit, you deal extra damage. Roll the attack’s damage dice twice, add them together, and …
Saving Throws and Damage
Damage dealt via saving throws uses these rules. ## Damage against Multiple Targets When you create a damaging effect that …
Damage Types
Each instance of damage has a type, like Fire or Slashing. Damage types are listed in “Rules Glossary” and have …