Damage dealt via saving throws uses these rules.
Damage against Multiple Targets
When you create a damaging effect that forces two or more targets to make saving throws against it at the same time, roll the damage once for all the targets. For example, when a wizard casts Fireball, the spell’s damage is rolled once for all creatures caught in the blast.
Half Damage
Many saving throw effects deal half damage (round down) to a target when the target succeeds on the saving throw. The halved damage is equal to half the damage that would be dealt on a failed save.
More Rules
Explore other rules in the same category
Hit Points
Hit Points represent durability and the will to live. Creatures with more Hit Points are more difficult to kill. Your …
Resting
Adventurers can’t spend every hour adventuring. They need rest. Any creature can take hour-long Short Rests in the midst of …
Damage Rolls
Each weapon, spell, and damaging monster ability specifies the damage it deals. You roll the damage dice, add any modifiers, …
Critical Hits
When you score a Critical Hit, you deal extra damage. Roll the attack’s damage dice twice, add them together, and …
Damage Types
Each instance of damage has a type, like Fire or Slashing. Damage types are listed in “Rules Glossary” and have …