Adventurers can’t spend every hour adventuring. They need rest. Any creature can take hour-long Short Rests in the midst of a day and an 8-hour Long Rest to end it. Regaining Hit Points is one of the main benefits of a rest. “Rules Glossary” provides the rules for Short and Long Rests.
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Hit Points
Hit Points represent durability and the will to live. Creatures with more Hit Points are more difficult to kill. Your …
Damage Rolls
Each weapon, spell, and damaging monster ability specifies the damage it deals. You roll the damage dice, add any modifiers, …
Critical Hits
When you score a Critical Hit, you deal extra damage. Roll the attack’s damage dice twice, add them together, and …
Saving Throws and Damage
Damage dealt via saving throws uses these rules. ## Damage against Multiple Targets When you create a damaging effect that …
Damage Types
Each instance of damage has a type, like Fire or Slashing. Damage types are listed in “Rules Glossary” and have …