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Young Spinosaurus

Huge · Beast · CR 5 · Unaligned

Source. Tome of Beasts
Armor Class
14 (natural armor)
Hit Points and Hit Dice
105 (10d12+40)
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
23
+6
DEX
11
+0
CON
19
+4
INT
2
-4
WIS
11
+0
CHA
8
-1

Overview

Category Monsters
Size Huge
Type Beast
Alignment Unaligned
XP 1800
Initiative Bonus +0

Movement

Walk 50 ft (15.2 m)
Swim 30 ft (9.1 m)
Climb 25 ft (7.6 m)
Crawl 25 ft (7.6 m)

Senses

Passive Perception 13

Skills

Perception +3

Languages

-

Environments

Forest or Jungle Swamp or Marsh

Traits

Tamed

The spinosaurus never willingly attacks any reptilian humanoid, and if forced or magically compelled to do so it suffers disadvantage on attack rolls. Up to three Medium or one Large creatures can ride the spinosaurus. This trait disappears if the spinosaurus spends a month away from any reptilian humanoid.

Actions

Bite

+9 to hit, reach 10 ft (3 m). Hit: 3d12 piercing damage.

Melee Weapon Attack: +9 to hit, reach 10ft., one target. Hit: 25 (3d12 + 6) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained and the spinosaurus can't bite another target.

Claw

+9 to hit, reach 5 ft (1.5 m). Hit: 2d6 slashing damage.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Multiattack

The spinosaurus makes one bite attack and two claw attacks.

About Young Spinosaurus

Young Spinosaurus is a huge beast with a Challenge Rating of 5. It has a unaligned alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 105 hit points (derived from 10d12+40).

Young Spinosaurus has communication capabilities including -. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Young Spinosaurus

1 tips available

When using Young Spinosaurus in your D&D 5e campaign, consider these tactical approaches:

  • Aquatic Combat: This creature can swim at 30 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.

Player Guide: Facing Young Spinosaurus

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Aquatic Combat Defense: This creature can swim at 30 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Young Spinosaurus?
Young Spinosaurus has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Young Spinosaurus?
Young Spinosaurus is a Huge Beast, which affects how certain spells and abilities interact with it.
What languages does Young Spinosaurus speak?
Young Spinosaurus can communicate in -.

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