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Vaettir

Medium · Undead · CR 4 · Lawful Evil

Source. Tome of Beasts
Armor Class
15 (chain shirt)
Hit Points and Hit Dice
120 (16d8+48)
Challenge Rating CR
4

Ability Scores

Core attributes and their modifiers.

STR
20
+5
DEX
14
+2
CON
16
+3
INT
10
+0
WIS
12
+1
CHA
14
+2

Overview

Category Monsters
Size Medium
Type Undead
Alignment Lawful Evil
XP 1100
Initiative Bonus +2

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Truesight 30 ft (9.1 m)
Passive Perception 11

Saving Throws

Dexterity +4 Constitution +5 Wisdom +3 Charisma +4

Languages

the languages it knew in life

Resistances & Immunities

Damage Immunities
necrotic, poison
Condition Immunities
charmed, frightened, poisoned

Environments

Arctic or Tundra Caves Coast Desert Forest or Jungle Grassland or Plains Hills Laboratory Lake Mountain Ocean Ruins Sewer Shadowfell The Abyss Astral Plane Elysium Ethereal Plane Feywild Hell Material Plane Plane of Air Plane of Earth Plane of Fire Plane of Water Swamp or Marsh Temple Badlands Tomb Underworld Urban

Traits

Covetous Bond

Corpse-black vaettir can see the face of any creature holding or carrying any item the vaettir ever claimed as its own. It also detects the direction and distance to items it ever owned, so long as that item is currently owned by another. If the item changes hands, the new owner becomes the target of the vaettir's hunt. Bone-white vaettir see individuals who have offended them. Neither time nor distance affects these abilities, so long as both parties are on the same plane.

Deathless

The vaettir is destroyed when reduced to 0 hit points, but it returns to unlife where it fell on the next nightfall with full hit points. It can be killed only by removing its head, burning the corpse, and dumping the ashes in the sea, or by returning it to its burial mound, placing an open pair of scissors on its chest, and driving pins through its feet.

Innate Spellcasting

the vaettir's innate spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components:

2/day each: gaseous form, hunter's mark

1/day each: enlarge/reduce, phantom steed

1/week each: bestow curse, geas, remove curse

Sunlight Sensitivity

Vaettir avoid daylight. A vaettir in direct sunlight has disadvantage on attack rolls and ability checks.

Actions

Corpse Breath

Recharge 5–6

The vaettir spews forth a 15.foot cone of putrid gas. Those caught in the area must succeed on a DC 13 Constitution saving throw or become poisoned for 1d4 rounds.

Greataxe

+7 to hit, reach 5 ft (1.5 m). Hit: 1d12 necrotic damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) slashing damage plus 3 (1d6) necrotic damage.

Longbow

+4 to hit, range 150/600 ft (45.7/182.9 m). Hit: 1d8 piercing damage.

Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Maddening Gaze

1/day

The vaettir can lock eyes with a creature and drive it mad. Any creature within 30 feet of a vaettir that is the focus of its gaze must make a DC 12 Charisma saving throw or become confused (as the spell) for 1d4 rounds. If the save is successful, the target is immune to the effect for 24 hours.

Multiattack

The vaettir makes two greataxe attacks or two longbow attacks.

About Vaettir

Vaettir is a medium undead with a Challenge Rating of 4. It has a lawful evil alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 120 hit points (derived from 16d8+48).

Vaettir has communication capabilities including the languages it knew in life. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Vaettir

2 tips available

When using Vaettir in your D&D 5e campaign, consider these tactical approaches:

  • Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
  • Terrain Advantage: Use terrain to offset moderate combat abilities

Player Guide: Facing Vaettir

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Moderate Threat: Prepare standard combat tactics
  • Tactical Advantage: Use terrain and positioning

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 4.

Solo Encounter:

A single character of level 6 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 2,000 XP
  • Hard: 3,000 XP
  • Deadly: 4,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Vaettir?
Vaettir has a Challenge Rating of 4, making it appropriate for parties of level 4.0.
What type of creature is Vaettir?
Vaettir is a Medium Undead, which affects how certain spells and abilities interact with it.
What languages does Vaettir speak?
Vaettir can communicate in the languages it knew in life.

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