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Subek

Large · Humanoid · CR 5 · Lawful Neutral

Source. Tome of Beasts
Armor Class
17 (natural armor)
Hit Points and Hit Dice
76 (8d10+32)
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
19
+4
DEX
10
+0
CON
18
+4
INT
14
+2
WIS
13
+1
CHA
13
+1

Overview

Category Monsters
Size Large
Type Humanoid
Alignment Lawful Neutral
XP 1800
Initiative Bonus +0

Movement

Walk 30 ft (9.1 m)
Swim 20 ft (6.1 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 11

Skills

History +5 Investigation +5

Languages

Common

Environments

Ocean

Traits

Blood Frenzy

The subek has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Flood Fever

During flood season, the subek is overcome with bloodthirsty malice. Its alignment shifts to chaotic evil, it gains the Blood Frenzy trait, and it loses the capacity to speak Common and its bonuses to History and Investigation.

Hold Breath

The subek can hold its breath for 15 minutes.

Actions

Bite

+7 to hit, reach 5 ft (1.5 m). Hit: 2d6 piercing damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.

Claws

+7 to hit, reach 5 ft (1.5 m). Hit: 4d8 slashing damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) slashing damage.

Multiattack

The subek makes one bite attack and one claws attack. If both attacks hit the same target, the subek can make a thrash attack as a bonus action against that target.

Thrash

+7 to hit, reach 5 ft (1.5 m). Hit: 2d10 slashing damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d10) slashing damage.

About Subek

Subek is a large humanoid with a Challenge Rating of 5. It has a lawful neutral alignment.

In combat, this creature maintains an Armor Class of 17 and possesses 76 hit points (derived from 8d10+32).

Subek has communication capabilities including Common. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Subek

1 tips available

When using Subek in your D&D 5e campaign, consider these tactical approaches:

  • Aquatic Combat: This creature can swim at 20 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.

Player Guide: Facing Subek

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Aquatic Combat Defense: This creature can swim at 20 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Subek?
Subek has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Subek?
Subek is a Large Humanoid, which affects how certain spells and abilities interact with it.
What languages does Subek speak?
Subek can communicate in Common.

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