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Star Spawn Of Cthulhu

Large · Fiend · CR 15 · Chaotic Evil

Source. Tome of Beasts
Armor Class
17 (natural armor)
Hit Points and Hit Dice
187 (15d10+105)
Challenge Rating CR
15

Ability Scores

Core attributes and their modifiers.

STR
25
+7
DEX
15
+2
CON
24
+7
INT
30
+10
WIS
18
+4
CHA
23
+6

Overview

Category Monsters
Size Large
Type Fiend
Alignment Chaotic Evil
XP 13000
Initiative Bonus +2

Movement

Walk 30 ft (9.1 m)
Fly 50 ft (15.2 m)
Swim 30 ft (9.1 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 300 ft (91.4 m)
Passive Perception 24

Saving Throws

Strength +12 Constitution +12 Intelligence +15 Wisdom +9

Skills

Arcana +15 Perception +14

Languages

Common, Infernal, Void Speech

Resistances & Immunities

Damage Immunities
cold, fire, lightning, poison, psychic
Damage Resistances
bludgeoning, piercing, slashing
Condition Immunities
exhaustion, frightened, paralyzed, petrified, poisoned

Traits

Interdimensional Movement

A star spawn of Cthulhu can use misty step as a bonus action once per round.

Psychic Tower

When an attack that causes psychic damage is directed against the spawn, the attack rebounds against the attacker. Resolve the attack as if the attacker were the original target and using the star spawn's ability modifiers and proficiency bonus rather than the original attacker's.

Void Traveler

The star spawn of Cthulhu requires no air, warmth, ambient pressure, food, or water, enabling it to travel safely through interstellar space and similar voids.

Actions

Crushing Claws

Melee Weapon Attack. +12 to hit, reach 10 ft., one target. Hit: 20 (2d12 + 7) bludgeoning damage plus 13 (3d8) necrotic damage.

Dimensional Stomp

+12 to hit, reach 5 ft (1.5 m). Hit: 2d20 bludgeoning damage.

Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 18 (2d20 + 7) bludgeoning damage, and the target must make a successful DC 15 Dexterity saving throw or be teleported to a new location as if affected by the dimension door spell. The destination is chosen by the star spawn, but it cannot be in the same space as another object or creature.

Disintegrating Gaze

Recharge 5–6

+15 to hit, range 60 ft (18.3 m). Hit: 5d12 necrotic damage.

Ranged Spell Attack: +15 to hit, range 60 ft., one target in line of sight. Hit: 32 (5d12) necrotic damage, and the target must make a successful DC 20 Constitution saving throw or dissipate into vapor as if affected by a gaseous form spell. An affected creature repeats the saving throw at the end of each of its turns; on a success, the effect ends on that creature, but on a failure, the creature takes another 32 (5d12) necrotic damage and remains gaseous. A creature reduced to 0 hit points by this necrotic damage is permanently disintegrated and can be restored only by a wish or comparable magic that doesn't require some portion of a corpse to work.

Multiattack

The star spawn can use disintegrating gaze if it's available, and also make one claws attack and one dimensional stomp attack.

About Star Spawn Of Cthulhu

Star Spawn Of Cthulhu is a large fiend with a Challenge Rating of 15. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 17 and possesses 187 hit points (derived from 15d10+105).

Star Spawn Of Cthulhu has communication capabilities including Common, Infernal, Void Speech. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Star Spawn Of Cthulhu

2 tips available

When using Star Spawn Of Cthulhu in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Aquatic Combat: This creature can swim at 30 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.

Player Guide: Facing Star Spawn Of Cthulhu

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Aquatic Combat Defense: This creature can swim at 30 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 15.

Solo Encounter:

A single character of level 19 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 24,000 XP
  • Hard: 36,000 XP
  • Deadly: 48,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Star Spawn Of Cthulhu?
Star Spawn Of Cthulhu has a Challenge Rating of 15, making it appropriate for parties of level 15.0.
What type of creature is Star Spawn Of Cthulhu?
Star Spawn Of Cthulhu is a Large Fiend, which affects how certain spells and abilities interact with it.
What languages does Star Spawn Of Cthulhu speak?
Star Spawn Of Cthulhu can communicate in Common, Infernal, Void Speech.

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