Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Celestial, Common, Draconic, Dwarvish, Elvish, Infernal, Primordial
Resistances & Immunities
Environments
Traits
Innate Spellcasting
the drake's innate spellcasting ability is Wisdom (spell save DC 20). It can innately cast the following spells, requiring no material components:
at will: faerie fire, moonbeam
3/day: plane shift
1/day each: gate, planar binding
Legendary Resistance (2/day)
If the star drake fails a saving throw, it can choose to succeed instead.
Magic Resistance
The drake has advantage on saving throws against spells and other magical effects.
Magic Weapons
The drake's weapon attacks are magical.
Nimbus of Stars
The drake is surrounded by a whirling nimbus of tiny motes of starlight. A sighted creature that starts its turn within 10 feet of the drake must make a successful DC 18 Constitution saving throw or become incapacitated. At the start of a character's turn, a character can choose to avert its eyes and gain immunity against this effect until the start of its next turn, but it must treat the drake as invisible while the character's eyes are averted.
Actions
Bite
+10 to hit, reach 10 ft (3 m). Hit: 2d10 piercing damage.
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage.
Breath Weapon
The drake exhales either fire or frigid air in a 40-foot cone. Each creature in that area takes 78 (12d12) fire or cold damage, whichever the drake wishes, or half damage with a successful DC 18 Dexterity saving throw.
Claw
+10 to hit, reach 5 ft (1.5 m). Hit: 3d6 slashing damage.
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) slashing damage.
Multiattack
The drake makes one bite attack and two claw attacks.
Searing Star
+12 to hit, range 120 ft (36.6 m). Hit: 10d12 force damage.
Ranged Spell Attack: +12 to hit, range 120 ft., one target. Hit: 65 (10d12) force damage, and the target must succeed on a DC 18 Constitution saving throw or be permanently blinded.
Legendary Actions
Bite Attack
The drake makes one bite attack.
Nova
The drake momentarily doubles the radius and intensity of its nimbus of stars. Every sighted creature within 20 feet of the drake must make a successful DC 18 Constitution saving throw or become blinded until the end of its next turn. Characters who are averting their eyes are immune to the nova.
Pale Sparks
The drake casts faerie fire or moonbeam.
About Star Drake
Star Drake is a large dragon with a Challenge Rating of 15. It has a neutral alignment.
In combat, this creature maintains an Armor Class of 19 and possesses 189 hit points (derived from 18d10+90).
Star Drake has communication capabilities including Celestial, Common, Draconic, Dwarvish, Elvish, Infernal, Primordial. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Star Drake
3 tips available
GM Tips: Using Star Drake
When using Star Drake in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
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Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.
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Cold Damage Strategy: Cold-based attacks can slow or freeze. Prepare 'Heat Metal' or fire spells as countermeasures. Ice terrain can be used to create difficult terrain for melee characters.
Player Guide: Facing Star Drake
3 strategies available
Player Guide: Facing Star Drake
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
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Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.
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Cold Damage Protection: This creature deals cold damage! Get cold resistance or use fire spells. Avoid water surfaces - they can freeze and create difficult terrain. 'Heat Metal' can counter cold.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 15.
Solo Encounter:
A single character of level 19 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 24,000 XP
- Hard: 36,000 XP
- Deadly: 48,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Star Drake?
- Star Drake has a Challenge Rating of 15, making it appropriate for parties of level 15.0.
- What type of creature is Star Drake?
- Star Drake is a Large Dragon, which affects how certain spells and abilities interact with it.
- What languages does Star Drake speak?
- Star Drake can communicate in Celestial, Common, Draconic, Dwarvish, Elvish, Infernal, Primordial.
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