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Skitterhaunt

Large · Ooze · CR 4 · Unaligned

Source. Tome of Beasts
Armor Class
14 (natural armor)
Hit Points and Hit Dice
95 (10d10+40)
Challenge Rating CR
4

Ability Scores

Core attributes and their modifiers.

STR
15
+2
DEX
11
+0
CON
19
+4
INT
1
-5
WIS
7
-2
CHA
1
-5

Overview

Category Monsters
Size Large
Type Ooze
Alignment Unaligned
XP 1100
Initiative Bonus +0

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Blindsight 60 ft (18.3 m)
Passive Perception 8

Languages

-

Resistances & Immunities

Damage Immunities
acid
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, prone

Environments

Caves Desert Ruins Badlands Underworld

Traits

Broken Shell

A creature that hits the skitterhaunt with a melee attack while within 5 feet of it takes 5 (1d10) acid damage.

Infest Vermin

If the skitterhaunt damages a Medium or smaller beast, it can try to infest it as a bonus action. The damaged creature must succeed on a DC 14 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. If the disease reduces its hit point maximum to 0, the skitterhaunt has devoured the creature's insides and the affected becomes a skitterhaunt, retaining its outward shell but replacing its flesh with skitterhaunt ooze.

Actions

Acid Spray

Recharge 6

The skitterhaunt spits acid in a line 30 feet long and 5 feet wide. Each creature in that line takes 18 (4d8) acid damage, or half damage with a successful DC 14 Dexterity saving throw.

Claw

+4 to hit, reach 5 ft (1.5 m). Hit: 1d8 acid damage.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage plus 5 (1d10) acid damage, and the target is grappled (escape DC 12). The skitterhaunt has two claws, each of which can grapple one target.

Multiattack

The skitterhaunt makes two claw attacks and one sting attack.

Sting

+4 to hit, reach 5 ft (1.5 m). Hit: 1d10 acid damage.

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage plus 5 (1d10) acid damage.

About Skitterhaunt

Skitterhaunt is a large ooze with a Challenge Rating of 4. It has a unaligned alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 95 hit points (derived from 10d10+40).

Skitterhaunt has communication capabilities including -. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Skitterhaunt

2 tips available

When using Skitterhaunt in your D&D 5e campaign, consider these tactical approaches:

  • Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
  • Terrain Advantage: Use terrain to offset moderate combat abilities

Player Guide: Facing Skitterhaunt

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Moderate Threat: Prepare standard combat tactics
  • Tactical Advantage: Use terrain and positioning

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 4.

Solo Encounter:

A single character of level 6 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 2,000 XP
  • Hard: 3,000 XP
  • Deadly: 4,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Skitterhaunt?
Skitterhaunt has a Challenge Rating of 4, making it appropriate for parties of level 4.0.
What type of creature is Skitterhaunt?
Skitterhaunt is a Large Ooze, which affects how certain spells and abilities interact with it.
What languages does Skitterhaunt speak?
Skitterhaunt can communicate in -.

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