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Shadow Fey Guardian

Large · Humanoid · CR 4 · Neutral Evil

Source. Tome of Beasts
Armor Class
15 (chain shirt)
Hit Points and Hit Dice
110 (13d10+39)
Challenge Rating CR
4

Ability Scores

Core attributes and their modifiers.

STR
18
+4
DEX
14
+2
CON
16
+3
INT
6
-2
WIS
14
+2
CHA
8
-1

Overview

Category Monsters
Size Large
Type Humanoid
Alignment Neutral Evil
XP 1100
Initiative Bonus +2

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 14

Saving Throws

Strength +6 Constitution +5

Skills

Athletics +6 Perception +4

Languages

Common, Elvish, Umbral

Resistances & Immunities

Condition Immunities
charmed, frightened

Traits

Fey Ancestry

The shadow fey guardian has advantage on saving throws against being charmed, and magic can't put it to sleep

Innate Spellcasting

the shadow fey's innate spellcasting ability is Charisma. It can cast the following spells innately, requiring no material components.

1/day: misty step (when in shadows, dim light, or darkness only)

Shadow's Vigil

The shadow fey has advantage on Wisdom (Perception) checks, and magical darkness does not inhibit its darkvision.

Sunlight Sensitivity

While in sunlight, the shadow fey has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight.

Traveler in Darkness

The shadow fey has advantage on Intelligence (Arcana) checks made to know about shadow roads and shadow magic spells or items.

Actions

Javelin

+6 to hit, range 30/120 ft (9.1/36.6 m). Hit: 2d6 piercing damage.

Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Multiattack

The shadow fey makes two pike attacks.

Pike

+6 to hit, reach 10 ft (3 m). Hit: 2d10 piercing damage.

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

Reactions

Protect

The shadow fey guardian imposes disadvantage on an attack roll against an ally within 5 feet. The guardian must be wielding a melee weapon to use this reaction.

About Shadow Fey Guardian

Shadow Fey Guardian is a large humanoid with a Challenge Rating of 4. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 110 hit points (derived from 13d10+39).

Shadow Fey Guardian has communication capabilities including Common, Elvish, Umbral. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Shadow Fey Guardian

2 tips available

When using Shadow Fey Guardian in your D&D 5e campaign, consider these tactical approaches:

  • Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
  • Terrain Advantage: Use terrain to offset moderate combat abilities

Player Guide: Facing Shadow Fey Guardian

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Moderate Threat: Prepare standard combat tactics
  • Tactical Advantage: Use terrain and positioning

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 4.

Solo Encounter:

A single character of level 6 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 2,000 XP
  • Hard: 3,000 XP
  • Deadly: 4,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Shadow Fey Guardian?
Shadow Fey Guardian has a Challenge Rating of 4, making it appropriate for parties of level 4.0.
What type of creature is Shadow Fey Guardian?
Shadow Fey Guardian is a Large Humanoid, which affects how certain spells and abilities interact with it.
What languages does Shadow Fey Guardian speak?
Shadow Fey Guardian can communicate in Common, Elvish, Umbral.

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