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Serpopard

Large · Beast · CR 4 · Unaligned

Source. Tome of Beasts
Armor Class
15 (natural armor)
Hit Points and Hit Dice
85 (10d10+30)
Challenge Rating CR
4

Ability Scores

Core attributes and their modifiers.

STR
17
+3
DEX
16
+3
CON
16
+3
INT
2
-4
WIS
12
+1
CHA
6
-2

Overview

Category Monsters
Size Large
Type Beast
Alignment Unaligned
XP 1100
Initiative Bonus +3

Movement

Walk 40 ft (12.2 m)
Swim 30 ft (9.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 13

Skills

Perception +3 Stealth +5

Languages

-

Resistances & Immunities

Damage Resistances
poison
Condition Immunities
poisoned

Environments

Grassland or Plains Swamp or Marsh

Traits

Sinuous Strikeback

The serpopard can take any number of reactions in a round, but it can react only once to each trigger.

Swamp Stealth

The serpopard gains an additional +2 to Stealth (+7 in total) in sand or swamp terrain.

Actions

Bite

+5 to hit, reach 10 ft (3 m). Hit: 2d6 piercing damage.

Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

Claw

+5 to hit, reach 5 ft (1.5 m). Hit: 2d8 slashing damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.

Multiattack

The serpopard makes two bite attacks and two claw attacks.

Musk

The serpopard releases a jet of foul-smelling musk in a 15-foot cone that lasts for 2d4 rounds. Creatures in the cone must make DC 13 Dexterity saving throws. If the save succeeds, the creature moves to the nearest empty space outside the cone; if the saving throw fails, the creature becomes drenched in musk. A creature that enters the area of the cone while the musk persists is saturated automatically. A creature saturated in musk is poisoned. In addition, every creature that starts its turn within 5 feet of a saturated creature must make a successful DC 15 Constitution saving throw or be poisoned until the start of its next turn. Serpopard musk (and the poisoning) wear off naturally in 1d4 hours. A saturated creature can end the effect early by spending 20 minutes thoroughly washing itself, its clothes, and its equipment with water and soap.

About Serpopard

Serpopard is a large beast with a Challenge Rating of 4. It has a unaligned alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 85 hit points (derived from 10d10+30).

Serpopard has communication capabilities including -. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Serpopard

1 tips available

When using Serpopard in your D&D 5e campaign, consider these tactical approaches:

  • Aquatic Combat: This creature can swim at 30 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.

Player Guide: Facing Serpopard

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Aquatic Combat Defense: This creature can swim at 30 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 4.

Solo Encounter:

A single character of level 6 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 2,000 XP
  • Hard: 3,000 XP
  • Deadly: 4,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Serpopard?
Serpopard has a Challenge Rating of 4, making it appropriate for parties of level 4.0.
What type of creature is Serpopard?
Serpopard is a Large Beast, which affects how certain spells and abilities interact with it.
What languages does Serpopard speak?
Serpopard can communicate in -.

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