Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
-
Resistances & Immunities
Environments
Traits
Sinuous Strikeback
The serpopard can take any number of reactions in a round, but it can react only once to each trigger.
Swamp Stealth
The serpopard gains an additional +2 to Stealth (+7 in total) in sand or swamp terrain.
Actions
Bite
+5 to hit, reach 10 ft (3 m). Hit: 2d6 piercing damage.
Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
Claw
+5 to hit, reach 5 ft (1.5 m). Hit: 2d8 slashing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.
Multiattack
The serpopard makes two bite attacks and two claw attacks.
Musk
The serpopard releases a jet of foul-smelling musk in a 15-foot cone that lasts for 2d4 rounds. Creatures in the cone must make DC 13 Dexterity saving throws. If the save succeeds, the creature moves to the nearest empty space outside the cone; if the saving throw fails, the creature becomes drenched in musk. A creature that enters the area of the cone while the musk persists is saturated automatically. A creature saturated in musk is poisoned. In addition, every creature that starts its turn within 5 feet of a saturated creature must make a successful DC 15 Constitution saving throw or be poisoned until the start of its next turn. Serpopard musk (and the poisoning) wear off naturally in 1d4 hours. A saturated creature can end the effect early by spending 20 minutes thoroughly washing itself, its clothes, and its equipment with water and soap.
About Serpopard
Serpopard is a large beast with a Challenge Rating of 4. It has a unaligned alignment.
In combat, this creature maintains an Armor Class of 15 and possesses 85 hit points (derived from 10d10+30).
Serpopard has communication capabilities including -. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Serpopard
1 tips available
GM Tips: Using Serpopard
When using Serpopard in your D&D 5e campaign, consider these tactical approaches:
-
Aquatic Combat: This creature can swim at 30 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.
Player Guide: Facing Serpopard
1 strategies available
Player Guide: Facing Serpopard
When your party encounters this creature, keep these strategies in mind:
-
Aquatic Combat Defense: This creature can swim at 30 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 4.
Solo Encounter:
A single character of level 6 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 2,000 XP
- Hard: 3,000 XP
- Deadly: 4,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Serpopard?
- Serpopard has a Challenge Rating of 4, making it appropriate for parties of level 4.0.
- What type of creature is Serpopard?
- Serpopard is a Large Beast, which affects how certain spells and abilities interact with it.
- What languages does Serpopard speak?
- Serpopard can communicate in -.
Related D&D 5e Content
Related D&D 5e Content
Explore more about beast creatures and D&D 5e mechanics:
Related Creatures
Banshee
Undead · CR 4
Azer Forgemaster
Elemental · CR 4
Basilisk
Monstrosity · CR 3
Allosaurus
Beast · CR 3
Abominable Snowman
Monstrosity · CR 4
Bearded Devil
Fiend · CR 3