Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Common, Elvish, Sylvan, Void Speech
Resistances & Immunities
Traits
Innate Spellcasting
the selang's innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components:
at will: dancing lights, minor illusion
3/day each: alter self, fear, sleep, suggestion
Actions
Alien Piping
A selang can confuse and injure its enemies by playing weird, ear-bending harmonies on alien pipes, made from the beaks, cartilage, and throat sacs of a dorreq. When the selang plays a tune on these pipes, all creatures within 60 feet must make a successful DC 14 Wisdom saving throw or be affected by contagion, confusion, irresistible dance, or hideous laughter, depending on what alien and otherworldly music the dark satyr chooses to play. A creature that saves successfully against this psychic effect is immune to the piping for 24 hours. The selang can use each of these spell-like effects once per day.
Dagger
+6 to hit, reach 5 ft (1.5 m). Hit: 1d4 piercing damage.
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage, plus sleep poison.
Multiattack
The selang makes two dagger attacks or two shortbow attacks.
Shortbow
+4 to hit, range 80 ft (24.4 m). Hit: 1d6 piercing damage.
Ranged Weapon Attack: +4 to hit, range 80/320, one target. Hit: 5 (1d6 + 2) piercing damage plus sleep poison.
Sleep Poison
An injured creature must succeed on a DC 14 Constitution saving throw or be poisoned for 2d6 rounds. A creature poisoned in this way is unconscious. An unconscious creature wakes if it takes damage, or if a creature uses its action to shake it awake.
About Selang
Selang is a medium fey with a Challenge Rating of 4. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 15 and possesses 76 hit points (derived from 9d8+36).
Selang has communication capabilities including Common, Elvish, Sylvan, Void Speech. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Selang
2 tips available
GM Tips: Using Selang
When using Selang in your D&D 5e campaign, consider these tactical approaches:
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Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
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Terrain Advantage: Use terrain to offset moderate combat abilities
Player Guide: Facing Selang
2 strategies available
Player Guide: Facing Selang
When your party encounters this creature, keep these strategies in mind:
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Moderate Threat: Prepare standard combat tactics
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Tactical Advantage: Use terrain and positioning
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 4.
Solo Encounter:
A single character of level 6 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 2,000 XP
- Hard: 3,000 XP
- Deadly: 4,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Selang?
- Selang has a Challenge Rating of 4, making it appropriate for parties of level 4.0.
- What type of creature is Selang?
- Selang is a Medium Fey, which affects how certain spells and abilities interact with it.
- What languages does Selang speak?
- Selang can communicate in Common, Elvish, Sylvan, Void Speech.
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Related D&D 5e Content
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