Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
Common, Celestial, Giant, Infernal, Umbral
Resistances & Immunities
Environments
Traits
Eye-Closer's Curse
If a sandman obtains a critical hit or successful surprise attack against an opponent, its talons scratch a rune onto the target's eyeballs that snaps their eyelids shut, leaving them blinded. This effect can be ended with greater restoration, remove curse, or comparable magic.
Innate Spellcasting
the sandman's innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:
at will: darkness, minor illusion, plane shift (at night only), phantom steed, prestidigitation, sleep (11d8)
3/day each: hypnotic pattern, major image
1/day each: dream, phantasmal killer (5d10)
Stuff of Dreams
Made partially from dreams and imagination, a sandman takes only half damage from critical hits and from sneak attacks. All of the attack's damage is halved, not just bonus damage.
Surprise Attack
If the sandman hits a surprised creature during the first round of combat, the target takes 14 (4d6) extra damage from the attack.
Actions
Claw
+7 to hit, reach 5 ft (1.5 m). Hit: 2d6 slashing damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Multiattack
The sandman makes two claw attacks.
About Sandman
Sandman is a medium celestial with a Challenge Rating of 5. It has a chaotic neutral alignment.
In combat, this creature maintains an Armor Class of 14 and possesses 82 hit points (derived from 11d8+33).
Sandman has communication capabilities including Common, Celestial, Giant, Infernal, Umbral. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Sandman
2 tips available
GM Tips: Using Sandman
When using Sandman in your D&D 5e campaign, consider these tactical approaches:
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Significant Threat: Challenging for parties of levels 5-10
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Epic Potential: Consider legendary actions for memorable battles
Player Guide: Facing Sandman
2 strategies available
Player Guide: Facing Sandman
When your party encounters this creature, keep these strategies in mind:
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Significant Threat: Prepare spells and resources
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Team Coordination: Coordinate attacks and defenses
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 5.
Solo Encounter:
A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 3,000 XP
- Hard: 4,500 XP
- Deadly: 6,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Sandman?
- Sandman has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
- What type of creature is Sandman?
- Sandman is a Medium Celestial, which affects how certain spells and abilities interact with it.
- What languages does Sandman speak?
- Sandman can communicate in Common, Celestial, Giant, Infernal, Umbral.
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Related D&D 5e Content
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