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Lemurfolk Greyfur

Small · Humanoid · CR 4 · Neutral

Source. Tome of Beasts
Armor Class
13 (16 with mage armor)
Hit Points and Hit Dice
67 (15d6+15)
Challenge Rating CR
4

Ability Scores

Core attributes and their modifiers.

STR
9
-1
DEX
16
+3
CON
12
+1
INT
16
+3
WIS
12
+1
CHA
10
+0

Overview

Category Monsters
Size Small
Type Humanoid
Alignment Neutral
XP 1100
Initiative Bonus +3

Movement

Walk 20 ft (6.1 m)
Fly 40 ft (12.2 m)
Swim 10 ft (3 m)
Climb 10 ft (3 m)
Crawl 10 ft (3 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 11

Skills

Acrobatics +5 Stealth +5

Languages

Common, Lemurfolk

Environments

Forest or Jungle

Traits

Silent Glide

The lemurfolk can glide for 1 minute, making almost no sound. It gains a fly speed of 40 feet, and it must move at least 20 feet on its turn to keep flying. A gliding lemurfolk has advantage on Dexterity (Stealth) checks.

Sneak Attack (1/Turn)

The greyfur deals an extra 7 (2d6) damage when it hits with a weapon attack and it has advantage, or when the target is within 5 feet of an ally of the greyfur that isn't incapacitated and the greyfur doesn't have disadvantage on the attack roll.

Spellcasting

the greyfur is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The greyfur has the following wizard spells prepared:

  • Cantrips (at will): light, mage hand, minor illusion, poison spray, resistance
  • 1st Level (4 slots): mage armor, sleep
  • 2nd Level (3 slots): detect thoughts, misty step
  • 3rd Level (2 slots): lightning bolt

Actions

Blowgun

+5 to hit, range 25/100 ft (7.6/30.5 m). Hit: 1d4 piercing damage.

Ranged Weapon Attack: +5 to hit, range 25/100 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned and unconscious for 1d4 hours. Another creature can use an action to shake the target awake and end its unconsciousness but not the poisoning.

Kukri Dagger

+5 to hit, reach 5 ft (1.5 m). Hit: 1d4 piercing damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., range 20/60, one target. Hit: 5 (1d4 + 3) piercing damage.

About Lemurfolk Greyfur

Lemurfolk Greyfur is a small humanoid with a Challenge Rating of 4. It has a neutral alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 67 hit points (derived from 15d6+15).

Lemurfolk Greyfur has communication capabilities including Common, Lemurfolk. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Lemurfolk Greyfur

2 tips available

When using Lemurfolk Greyfur in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Climbing Advantage: This creature can climb at 10 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.

Player Guide: Facing Lemurfolk Greyfur

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Climbing Defense: This creature can climb at 10 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 4.

Solo Encounter:

A single character of level 6 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 2,000 XP
  • Hard: 3,000 XP
  • Deadly: 4,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Lemurfolk Greyfur?
Lemurfolk Greyfur has a Challenge Rating of 4, making it appropriate for parties of level 4.0.
What type of creature is Lemurfolk Greyfur?
Lemurfolk Greyfur is a Small Humanoid, which affects how certain spells and abilities interact with it.
What languages does Lemurfolk Greyfur speak?
Lemurfolk Greyfur can communicate in Common, Lemurfolk.

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