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Isonade

Gargantuan · Monstrosity · CR 14 · Chaotic Neutral

Source. Tome of Beasts
Armor Class
18 (natural armor)
Hit Points and Hit Dice
222 (12d20+96)
Challenge Rating CR
14

Ability Scores

Core attributes and their modifiers.

STR
30
+10
DEX
14
+2
CON
26
+8
INT
6
-2
WIS
18
+4
CHA
8
-1

Overview

Category Monsters
Size Gargantuan
Type Monstrosity
Alignment Chaotic Neutral
XP 11500
Initiative Bonus +2

Movement

Swim 100 ft (30.5 m)

Senses

Darkvision 90 ft (27.4 m)
Passive Perception 18

Saving Throws

Strength +14 Constitution +12 Wisdom +8

Skills

Athletics +14 Perception +8

Languages

understands Aquan and Elvish, but cannot speak

Resistances & Immunities

Damage Immunities
ability damage/drain

Environments

Ocean

Traits

Atmospheric Immunity

The isonade can comfortably exist at any level of the sea and suffers no penalties at any depth.

Innate Spellcasting

the isonade's innate spellcasting ability is Wisdom (spell save DC 16). It can innately cast the following spells, requiring no material components:

at will: animal messenger

3/day each: control water, earthquake

1/day each: control weather, storm of vengeance, tsunami

Magic Resistance

The isonade has advantage on saving throws against spells and other magical effects.

Water Breathing

The isonade can breathe only underwater.

Actions

Bite

+14 to hit, reach 15 ft (4.6 m). Hit: 5d12 piercing damage.

Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 42 (5d12 + 10) piercing damage and the target is grappled (escape DC 20). If the target was already grappled from a previous bite, it's also swallowed whole (see below).

Breach

The isonade leaps out of the water to crash down onto a target with devastating effect. The isonade must move 30 feet in a straight line toward its target before jumping. When jumping, the isonade travels up to 30 feet through the air before landing. Any creature occupying the space where the isonade lands takes 76 (12d10 + 10) bludgeoning damage and becomes submerged 10 feet below the surface of the water. Targets that make a successful DC 20 Strength saving throw take half damage and are not submerged, but are moved to the nearest unoccupied space. Boats and structures are not immune to this attack.

Multiattack

The isonade makes one tail slap attack and one bite attack.

Swallow Whole

When the isonade's bite attack hits a target grappled from a previous bite attack, the target is also swallowed. The grapple ends, but the target is blinded and restrained, it has total cover against attacks and other effects outside the isonade, and it takes 36 (8d8) acid damage at the start of each of the isonade's turns. An isonade can have two Large, four Medium, or six Small creatures swallowed at a time. If the isonade takes 40 damage or more from a swallowed creature in a single turn, it must succeed on a DC 20 Constitution saving throw or regurgitate all swallowed creatures, which fall prone within 10 feet of the isonade. If the isonade dies, a swallowed creature is no longer restrained by it and can escape by using 20 feet of movement, exiting prone.

Tail Slap

+14 to hit, reach 15 ft (4.6 m). Hit: 6d6 bludgeoning damage.

Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 31 (6d6 + 10) bludgeoning damage.

About Isonade

Isonade is a gargantuan monstrosity with a Challenge Rating of 14. It has a chaotic neutral alignment.

In combat, this creature maintains an Armor Class of 18 and possesses 222 hit points (derived from 12d20+96).

Isonade has communication capabilities including understands Aquan and Elvish, but cannot speak. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Isonade

1 tips available

When using Isonade in your D&D 5e campaign, consider these tactical approaches:

  • Aquatic Combat: This creature can swim at 100 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.

Player Guide: Facing Isonade

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Aquatic Combat Defense: This creature can swim at 100 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 14.

Solo Encounter:

A single character of level 18 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 21,000 XP
  • Hard: 31,500 XP
  • Deadly: 42,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Isonade?
Isonade has a Challenge Rating of 14, making it appropriate for parties of level 14.0.
What type of creature is Isonade?
Isonade is a Gargantuan Monstrosity, which affects how certain spells and abilities interact with it.
What languages does Isonade speak?
Isonade can communicate in understands Aquan and Elvish, but cannot speak.

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