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Idolic Deity

Small · Construct · CR 8 · Neutral Evil

Source. Tome of Beasts
Armor Class
17 (natural armor)
Hit Points and Hit Dice
90 (12d6+48)
Challenge Rating CR
8

Ability Scores

Core attributes and their modifiers.

STR
14
+2
DEX
20
+5
CON
18
+4
INT
10
+0
WIS
11
+0
CHA
20
+5

Overview

Category Monsters
Size Small
Type Construct
Alignment Neutral Evil
XP 3900
Initiative Bonus +5

Movement

Fly 30 ft (9.1 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 10

Saving Throws

Wisdom +3

Skills

Deception +8 Stealth +8

Languages

telepathy 60.0 ft (18.3 m).

Resistances & Immunities

Damage Immunities
poison
Damage Resistances
cold; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Vulnerabilities
fire
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Environments

Caves Ruins

Traits

Apostasy Aura

The idolic deity's presence causes devout followers to doubt their faith. A cleric or paladin that can see the idolic deity and wishes to cast a spell or use a class feature must make a DC 16 Wisdom saving throw. On a failed save, the spell or class feature is spent as if it was used, but it has no effect.

Incorporeal Movement

The idolic deity can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Shadow Stealth

While in dim light or darkness, the idolic deity can take the Hide action as a bonus action.

Stealth in darkness

The idolic diety gains an additional +3 to Stealth (+11 in total) in dim light or darkness.

Actions

Multiattack

The idolic deity uses Seduce the Righteous and makes two slam attacks.

Seduce the Righteous

The idolic deity targets one creature it can see within 30 feet. The target has disadvantage on attack rolls, saving throws, or ability checks (the idolic deity chooses which) until the end of its next turn. A protection from evil and good spell cast on the target prevents this effect, as does a magic circle.

Slam

+8 to hit, reach 5 ft (1.5 m). Hit: 1d6 psychic damage.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage plus 18 (4d8) psychic damage.

About Idolic Deity

Idolic Deity is a small construct with a Challenge Rating of 8. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 17 and possesses 90 hit points (derived from 12d6+48).

Idolic Deity has communication capabilities including telepathy 60 ft.. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Idolic Deity

3 tips available

When using Idolic Deity in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.
  • Incorporeal Movement: This creature can pass through objects and walls! Use 'Magic Circle', 'Forcecage', or other magical barriers. Physical obstacles are ineffective.

Player Guide: Facing Idolic Deity

3 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.
  • Hit Incorporeal Creature: This creature can pass through objects! Use magical weapons or spells. Physical attacks may not work. 'Magic Missile' or 'Spiritual Weapon' are effective.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 8.

Solo Encounter:

A single character of level 11 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 7,200 XP
  • Hard: 10,800 XP
  • Deadly: 14,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Idolic Deity?
Idolic Deity has a Challenge Rating of 8, making it appropriate for parties of level 8.0.
What type of creature is Idolic Deity?
Idolic Deity is a Small Construct, which affects how certain spells and abilities interact with it.
What languages does Idolic Deity speak?
Idolic Deity can communicate in telepathy 60 ft..

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