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Ia'affrat

Large · Elemental · CR 15 · Lawful Evil

Source. Tome of Beasts
Armor Class
17 (natural armor)
Hit Points and Hit Dice
170 (20d10+60)
Challenge Rating CR
15

Ability Scores

Core attributes and their modifiers.

STR
3
-4
DEX
21
+5
CON
16
+3
INT
20
+5
WIS
18
+4
CHA
23
+6

Overview

Category Monsters
Size Large
Type Elemental
Alignment Lawful Evil
XP 13000
Initiative Bonus +5

Movement

Walk 5 ft (1.5 m)
Fly 40 ft (12.2 m)
Swim 2 ft (0.6 m)
Climb 2 ft (0.6 m)
Crawl 2 ft (0.6 m)
Hover Yes

Senses

Darkvision 120 ft (36.6 m)
Blindsight 10 ft (3 m)
Passive Perception 19

Saving Throws

Dexterity +10 Constitution +8 Wisdom +9 Charisma +11

Skills

Arcana +10 Deception +11 Insight +9 Perception +9 Persuasion +11

Languages

Common, Draconic, Infernal, Primordial

Resistances & Immunities

Damage Immunities
fire, poison; bludgeoning, piercing, slashing
Damage Vulnerabilities
cold
Condition Immunities
charmed, frightened, paralyzed, petrified, prone, poisoned, restrained, stunned

Traits

Elemental Swarm

Ia'Affrat can occupy another creature's space

and vice versa, and the swarm can move through any opening

large enough for a Tiny insect

Inhabit

Ia'Affrat can enter the body of an incapacitated or dead creature by crawling into its mouth and other orifices. Inhabiting requires 1 minute, and the victim must be Small, Medium, or Large. If Ia'Affrat inhabits a dead body, it can animate it and control its movements, effectively becoming a zombie for as long as it remains inside. Ia'Affrat can abandon the body as an action. Attacks against the host deal half damage to Ia'Affrat as well, but Ia'Affrat's resistances and immunities still apply against this damage. In a living victim, Ia'Affrat can control the victim's movement and actions as if using dominate monster (save DC 19) on the victim. Ia'Affrat can consume a living victim; the target takes 5 (2d4) necrotic damage per hour while Ia'Affrat inhabits its body, and Ia'Affrat regains hit points equal to the damage dealt. When inhabiting a body, Ia'Affrat can choose to have any spell it casts with a range of self, target the inhabited body rather than itself. The skin of a creature inhabited by Ia'Affrat crawls with the forms of the insects inside. Ia'Affrat can hide this telltale sign with a Charisma (Deception) check against a viewer's passive Insight. A greater restoration spell or comparable magic forces Ia'Affrat to abandon the host.

Innate Spellcasting

Ia'Affrat's spellcasting ability is Charisma (spell save DC 19, +11 to hit with spell attacks). Ia'Affrat can innately cast the following spells, requiring no material components:

at will: fire bolt, poison spray

3/day each: burning hands, invisibility, ray of enfeeblement, ray of sickness

1/day each: bestow curse, contagion, harm, insect plague, fireball

Magic Resistance

Ia'Affrat has advantage on saving throws against spells and other magical effects

Smoke Shroud

Ia'Affrat is shrouded in a 5-foot-radius cloud of dark smoke. This area is lightly obscured to creatures other than Ia'Affrat. Any creature that needs to breathe that begins its turn in the area must make a successful DC 16 Constitution saving throw or be stunned until the end of its turn.

Actions

Bites

+10 to hit. Hit: 6d6 poison damage.

Melee Weapon Attack: +10 to hit, reach 0 ft., one creature in the swarm's space. Hit: 21 (6d6) piercing damage plus 14 (4d6) fire damage plus 14 (4d6) poison damage, or 10 (3d6) piercing damage plus 7 (2d6) fire damage plus 7 (2d6) poison damage if Ia'Affrat has half of its hit points or fewer. The target must succeed on a DC 16 Constitution saving throw or be poisoned for 1 minute. A poisoned creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.

Smoke Jump

Ia'Affrat can travel instantly to a space in sight where there's smoke.

Whirlwind

Recharge 4–6

Each creature in Ia'Affrat's space must make a DC 18 Strength saving throw. Each creature that fails takes 28 (8d6) bludgeoning damage plus 14 (4d6) fire damage plus 14 (4d6) poison damage and is flung up 20 feet away from Ia'Affrat in a random direction and knocked prone. If the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked prone. If a thrown target strikes an object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it traveled. If the target collides with another creature, that creature must succeed on a DC 18 Dexterity saving throw or take the same damage and be knocked prone.

About Ia'affrat

Ia'affrat is a large elemental with a Challenge Rating of 15. It has a lawful evil alignment.

In combat, this creature maintains an Armor Class of 17 and possesses 170 hit points (derived from 20d10+60).

Ia'affrat has communication capabilities including Common, Draconic, Infernal, Primordial. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Ia'affrat

2 tips available

When using Ia'affrat in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.

Player Guide: Facing Ia'affrat

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 15.

Solo Encounter:

A single character of level 19 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 24,000 XP
  • Hard: 36,000 XP
  • Deadly: 48,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Ia'affrat?
Ia'affrat has a Challenge Rating of 15, making it appropriate for parties of level 15.0.
What type of creature is Ia'affrat?
Ia'affrat is a Large Elemental, which affects how certain spells and abilities interact with it.
What languages does Ia'affrat speak?
Ia'affrat can communicate in Common, Draconic, Infernal, Primordial.

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