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Gypsosphinx

Large · Monstrosity · CR 14 · Neutral Evil

Source. Tome of Beasts
Armor Class
17 (natural armor)
Hit Points and Hit Dice
171 (18d10+72)
Challenge Rating CR
14

Ability Scores

Core attributes and their modifiers.

STR
20
+5
DEX
14
+2
CON
18
+4
INT
18
+4
WIS
18
+4
CHA
18
+4

Overview

Category Monsters
Size Large
Type Monstrosity
Alignment Neutral Evil
XP 11500
Initiative Bonus +2

Movement

Walk 40 ft (12.2 m)
Fly 70 ft (21.3 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Truesight 90 ft (27.4 m)
Passive Perception 19

Skills

Arcana +9 History +9 Perception +9 Religion +9

Languages

Abyssal, Common, Darakhul, Sphinx

Resistances & Immunities

Damage Immunities
psychic, poison
Damage Resistances
bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
poisoned

Traits

Inscrutable

The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage.

Magic Weapons

The sphinx's weapon attacks are magical.

Mystic Sight

A gypsosphinx sees death coming and can foretell the manner of a person's death. This ability does not come with any urge to share that information. Gypsosphinxes are notorious for hinting, teasing, and even lying about a creature's death ("If we fight, I will kill you and eat your heart. I have seen it,"is a favorite bluff).

Spellcasting

the sphinx is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following wizard spells prepared:

cantrips: (at will): mage hand, mending, minor illusion, poison spray
- 1st Level (4 slots): comprehend languages, detect magic, identify
- 2nd Level (3 slots): blur, darkness, locate object
- 3rd Level (3 slots): dispel magic, glyph of warding, major image
- 4th Level (3 slots): blight, greater invisibility
- 5th Level (1 slot): cloudkill

Actions

Bite

+10 to hit, reach 10 ft (3 m). Hit: 3d10 piercing damage.

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) piercing damage.

Cast a Spell (Costs 3 Actions)

The sphinx casts a spell from its list of prepared spells, using a spell slot as normal.

Claws

+10 to hit, reach 10 ft (3 m). Hit: 6d8 slashing damage.

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 32 (6d8 + 5) slashing damage.

Multiattack

The sphinx makes one bite attack and two claw attacks.

Rake

If the sphinx succeeds with both claw attacks, it automatically follows up with a rake attack. If the target fails a DC 17 Dexterity check, it is knocked prone and takes 14 (2d8 + 5) slashing damage.

Teleport (Costs 2 Actions)

The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Legendary Actions

Bite Attack

Cost 1

The sphinx makes one bite attack.

Cast a Spell

Cost 3

The sphinx casts a spell from its list of prepared spells, using a spell slot as normal.

Teleport

Cost 2

The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

About Gypsosphinx

Gypsosphinx is a large monstrosity with a Challenge Rating of 14. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 17 and possesses 171 hit points (derived from 18d10+72).

Gypsosphinx has communication capabilities including Abyssal, Common, Darakhul, Sphinx. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Gypsosphinx

1 tips available

When using Gypsosphinx in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.

Player Guide: Facing Gypsosphinx

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 14.

Solo Encounter:

A single character of level 18 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 21,000 XP
  • Hard: 31,500 XP
  • Deadly: 42,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Gypsosphinx?
Gypsosphinx has a Challenge Rating of 14, making it appropriate for parties of level 14.0.
What type of creature is Gypsosphinx?
Gypsosphinx is a Large Monstrosity, which affects how certain spells and abilities interact with it.
What languages does Gypsosphinx speak?
Gypsosphinx can communicate in Abyssal, Common, Darakhul, Sphinx.

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