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Fear Smith

Medium · Fey · CR 10 · Chaotic Neutral

Source. Tome of Beasts
Armor Class
17 (natural armor)
Hit Points and Hit Dice
123 (19d8+38)
Challenge Rating CR
10

Ability Scores

Core attributes and their modifiers.

STR
11
+0
DEX
17
+3
CON
14
+2
INT
11
+0
WIS
15
+2
CHA
18
+4

Overview

Category Monsters
Size Medium
Type Fey
Alignment Chaotic Neutral
XP 5900
Initiative Bonus +3

Movement

Walk 40 ft (12.2 m)
Swim 20 ft (6.1 m)
Climb 15 ft (4.6 m)
Crawl 20 ft (6.1 m)

Senses

Blindsight 30 ft (9.1 m)
Passive Perception 12

Saving Throws

Wisdom +6

Skills

Stealth +7

Languages

Common, Elvish, Sylvan

Resistances & Immunities

Damage Resistances
bludgeoning, piercing, and slashing from weapons that aren't made of cold iron
Condition Immunities
charmed, frightened

Traits

Distortion Gaze

Those who meet the gaze of the fear smith experience the world seeming to twist at unnatural angles beneath their feet. When a creature that can see the fear smith's eye starts its turn within 30 feet of the fear smith, the creature must make a successful DC 16 Wisdom saving throw or become disoriented. While disoriented, the creature falls prone each time it tries to move or take the Dash or Disengage action. To recover from disorientation, a creature must start its turn outside the fear smith's gaze and make a successful DC 16 Wisdom saving throw. To use this ability, the fear smith can't be incapacitated and must see the affected creature. A creature that isn't surprised can avert its eyes at the start of its turn to avoid the effect. In that case, no saving throw is necessary but the creature treats the fear smith as invisible until the start of the creature's next turn. If during its turn the creature chooses to look at the fear smith, it must immediately make the saving throw.

Hidden Eye

The fear smith has advantage on saving throws against the blinded condition.

Innate Spellcasting

the fear smith's innate spellcasting ability is Charisma (spell save DC 16). The fear smith can innately cast the following spells, requiring no verbal or material components:at will: detect thoughts, fear2/day each: charm person, command, confusion

Magic Resistance

The fear smith has advantage on saving throws against spells and other magical effects.

Actions

Claw

+7 to hit, reach 5 ft (1.5 m). Hit: 2d12 psychic damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 16 (2d12 + 3) slashing damage. If the target is disoriented by Distortion Gaze, this attack does an additional 13 (3d8) psychic damage and heals the fear smith by an equal amount.

Heartstopping Stare

The fear smith terrifies a creature within 30 feet with a look. The target must succeed on a DC 16 Wisdom saving throw or be stunned for 1 round and take 13 (3d8) psychic damage and heal the fear smith by an equal amount.

Multiattack

The fear smith makes three claw attacks.

About Fear Smith

Fear Smith is a medium fey with a Challenge Rating of 10. It has a chaotic neutral alignment.

In combat, this creature maintains an Armor Class of 17 and possesses 123 hit points (derived from 19d8+38).

Fear Smith has communication capabilities including Common, Elvish, Sylvan. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Fear Smith

1 tips available

When using Fear Smith in your D&D 5e campaign, consider these tactical approaches:

  • Climbing Advantage: This creature can climb at 15 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.

Player Guide: Facing Fear Smith

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Climbing Defense: This creature can climb at 15 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 10.

Solo Encounter:

A single character of level 13 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 11,000 XP
  • Hard: 16,500 XP
  • Deadly: 22,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Fear Smith?
Fear Smith has a Challenge Rating of 10, making it appropriate for parties of level 10.0.
What type of creature is Fear Smith?
Fear Smith is a Medium Fey, which affects how certain spells and abilities interact with it.
What languages does Fear Smith speak?
Fear Smith can communicate in Common, Elvish, Sylvan.

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