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Eleinomae

Medium · Fey · CR 5 · Chaotic Evil

Source. Tome of Beasts
Armor Class
18
Hit Points and Hit Dice
112 (15d8+45)
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
13
+1
DEX
19
+4
CON
16
+3
INT
14
+2
WIS
14
+2
CHA
19
+4

Overview

Category Monsters
Size Medium
Type Fey
Alignment Chaotic Evil
XP 1800
Initiative Bonus +4

Movement

Walk 30 ft (9.1 m)
Swim 30 ft (9.1 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Passive Perception 15

Saving Throws

Strength +4 Dexterity +7 Constitution +6 Intelligence +5 Wisdom +5 Charisma +7

Skills

Deception +7 Insight +5 Perception +5

Languages

Aquan, Common, Elvish, Sylvan

Environments

Swamp or Marsh

Traits

Innate Spellcasting

the eleinomae's innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:

at will: dancing lights

3/day each: charm person, suggestion

2/day each: hallucinatory terrain, major image

Reed Walk

The eleinomae can move across undergrowth or rivers without making an ability check. Additionally, difficult terrain of this kind doesn't cost it extra moment.

Unearthly Grace

The eleinomae's Charisma modifier is added to its armor class (included above).

Actions

Dagger

+7 to hit, reach 5 ft (1.5 m). Hit: 1d4 poison damage.

Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) slashing damage plus 3 (1d6) poison damage.

Multiattack

The eleinomae makes three dagger attacks and one reed flower net attack.

Reed Flower Net

+7 to hit, range 5/15 ft (1.5/4.6 m).

Ranged Weapon Attack: +7 to hit, range 5/15 ft., one Large or smaller creature. Hit: The target has disadvantage on Wisdom saving throws for 1 minute, and is restrained. A creature can free itself or another creature within reach from restraint by using an action to make a successful DC 15 Strength check or by doing 5 slashing damage to the net (AC 10).

About Eleinomae

Eleinomae is a medium fey with a Challenge Rating of 5. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 18 and possesses 112 hit points (derived from 15d8+45).

Eleinomae has communication capabilities including Aquan, Common, Elvish, Sylvan. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Eleinomae

1 tips available

When using Eleinomae in your D&D 5e campaign, consider these tactical approaches:

  • Aquatic Combat: This creature can swim at 30 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.

Player Guide: Facing Eleinomae

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Aquatic Combat Defense: This creature can swim at 30 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Eleinomae?
Eleinomae has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Eleinomae?
Eleinomae is a Medium Fey, which affects how certain spells and abilities interact with it.
What languages does Eleinomae speak?
Eleinomae can communicate in Aquan, Common, Elvish, Sylvan.

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