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Dorreq

Medium · Aberration · CR 4 · Neutral Evil

Source. Tome of Beasts
Armor Class
15 (natural armor)
Hit Points and Hit Dice
93 (17d8+17)
Challenge Rating CR
4

Ability Scores

Core attributes and their modifiers.

STR
19
+4
DEX
19
+4
CON
13
+1
INT
11
+0
WIS
8
-1
CHA
6
-2

Overview

Category Monsters
Size Medium
Type Aberration
Alignment Neutral Evil
XP 1100
Initiative Bonus +4

Movement

Walk 20 ft (6.1 m)
Swim 10 ft (3 m)
Climb 15 ft (4.6 m)
Crawl 10 ft (3 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 13

Saving Throws

Dexterity +6

Skills

Perception +3 Stealth +8

Languages

Void Speech

Resistances & Immunities

Damage Resistances
acid, cold, lightning

Environments

Badlands

Traits

Innate Spellcasting

The dorreq's innate spellcasting ability is Intelligence (spell save DC 10). It can innately cast the following spells, requiring no material components: 3/day each: blink, dimension door, haste, shatter Wasteland Stride. This ability works like tree stride, but the dorreq can use it to sink into and appear out of any sandy or rocky ground, and the range is only 30 ft. Using this ability replaces the dorreq's usual movement.

Actions

Bite

+6 to hit, reach 5 ft (1.5 m). Hit: 4d8 piercing damage.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) piercing damage.

Entanglement

Any creature that starts its turn within 10 feet of a dorreq must make a successful DC 14 Dexterity saving throw each round or be restrained by the dorreq's tentacles until the start of its next turn. On its turn, the dorreq can ignore or freely release a creature in the affected area.

Multiattack

The dorreq makes two tentacle attacks and one bite attack. If both tentacle attacks hit, the target is grappled (escape DC 14).

Tentacle

+6 to hit, reach 10 ft (3 m). Hit: 1d8 bludgeoning damage.

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage. If both tentacles hit the same target in a single turn, the target is grappled (escape DC 14) and pulled within reach of the bite attack, if it was farther than 5 feet away. The target must be size Large or smaller to be pulled this way. The dorreq can maintain a grapple on one Large, two Medium, or two Small creatures at one time.

About Dorreq

Dorreq is a medium aberration with a Challenge Rating of 4. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 93 hit points (derived from 17d8+17).

Dorreq has communication capabilities including Void Speech. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Dorreq

1 tips available

When using Dorreq in your D&D 5e campaign, consider these tactical approaches:

  • Climbing Advantage: This creature can climb at 15 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.

Player Guide: Facing Dorreq

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Climbing Defense: This creature can climb at 15 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 4.

Solo Encounter:

A single character of level 6 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 2,000 XP
  • Hard: 3,000 XP
  • Deadly: 4,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Dorreq?
Dorreq has a Challenge Rating of 4, making it appropriate for parties of level 4.0.
What type of creature is Dorreq?
Dorreq is a Medium Aberration, which affects how certain spells and abilities interact with it.
What languages does Dorreq speak?
Dorreq can communicate in Void Speech.

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