Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Void Speech
Resistances & Immunities
Environments
Traits
Innate Spellcasting
The dorreq's innate spellcasting ability is Intelligence (spell save DC 10). It can innately cast the following spells, requiring no material components: 3/day each: blink, dimension door, haste, shatter Wasteland Stride. This ability works like tree stride, but the dorreq can use it to sink into and appear out of any sandy or rocky ground, and the range is only 30 ft. Using this ability replaces the dorreq's usual movement.
Actions
Bite
+6 to hit, reach 5 ft (1.5 m). Hit: 4d8 piercing damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) piercing damage.
Entanglement
Any creature that starts its turn within 10 feet of a dorreq must make a successful DC 14 Dexterity saving throw each round or be restrained by the dorreq's tentacles until the start of its next turn. On its turn, the dorreq can ignore or freely release a creature in the affected area.
Multiattack
The dorreq makes two tentacle attacks and one bite attack. If both tentacle attacks hit, the target is grappled (escape DC 14).
Tentacle
+6 to hit, reach 10 ft (3 m). Hit: 1d8 bludgeoning damage.
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage. If both tentacles hit the same target in a single turn, the target is grappled (escape DC 14) and pulled within reach of the bite attack, if it was farther than 5 feet away. The target must be size Large or smaller to be pulled this way. The dorreq can maintain a grapple on one Large, two Medium, or two Small creatures at one time.
About Dorreq
Dorreq is a medium aberration with a Challenge Rating of 4. It has a neutral evil alignment.
In combat, this creature maintains an Armor Class of 15 and possesses 93 hit points (derived from 17d8+17).
Dorreq has communication capabilities including Void Speech. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Dorreq
1 tips available
GM Tips: Using Dorreq
When using Dorreq in your D&D 5e campaign, consider these tactical approaches:
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Climbing Advantage: This creature can climb at 15 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.
Player Guide: Facing Dorreq
1 strategies available
Player Guide: Facing Dorreq
When your party encounters this creature, keep these strategies in mind:
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Climbing Defense: This creature can climb at 15 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 4.
Solo Encounter:
A single character of level 6 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 2,000 XP
- Hard: 3,000 XP
- Deadly: 4,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Dorreq?
- Dorreq has a Challenge Rating of 4, making it appropriate for parties of level 4.0.
- What type of creature is Dorreq?
- Dorreq is a Medium Aberration, which affects how certain spells and abilities interact with it.
- What languages does Dorreq speak?
- Dorreq can communicate in Void Speech.
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Related D&D 5e Content
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