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Devilbound Gnomish Prince

Small · Humanoid · CR 9 · Any Evil

Source. Tome of Beasts
Armor Class
12 (15 with mage armor)
Hit Points and Hit Dice
104 (19d6+38)
Challenge Rating CR
9

Ability Scores

Core attributes and their modifiers.

STR
10
+0
DEX
14
+2
CON
15
+2
INT
16
+3
WIS
12
+1
CHA
22
+6

Overview

Category Monsters
Size Small
Type Humanoid
Alignment Any Evil
XP 5000
Initiative Bonus +2

Movement

Walk 25 ft (7.6 m)
Swim 12 ft (3.7 m)
Climb 12 ft (3.7 m)
Crawl 12 ft (3.7 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 11

Saving Throws

Constitution +6 Intelligence +7 Charisma +10

Skills

Arcana +7 Deception +10 History +7 Persuasion +10

Languages

Common, Infernal, Gnomish

Resistances & Immunities

Damage Resistances
cold, fire, poison; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Condition Immunities
poisoned

Environments

Arctic or Tundra Caves Coast Desert Forest or Jungle Grassland or Plains Hills Laboratory Lake Mountain Ocean Ruins Sewer Shadowfell The Abyss Astral Plane Elysium Ethereal Plane Feywild Hell Material Plane Plane of Air Plane of Earth Plane of Fire Plane of Water Swamp or Marsh Temple Badlands Tomb Underworld Urban

Traits

Banishing Word (1/Day)

When the devilbound gnomish prince hits with an attack, he can choose to banish the target to the Eleven Hells. The target vanishes from its current location and is incapacitated until its return. At the end of the devilbound gnomish prince's next turn, the target returns to the spot it previously occupied or the nearest unoccupied space and takes 55 (10d10) psychic damage.

Infernal Blessing

The devilbound gnomish prince gains 21 temporary hit points when it reduces a hostile creature to 0 hit points.

Infernal Tie

The devilbound gnomish prince can perceive through his imp's senses, communicate telepathically through its mind, and speak through his imp's mouth as long as both of them are on the same plane of existence.

Innate Spellcasting

the devilbound gnomish prince's innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). He can innately cast the following spells, requiring no material components:

at will: detect magic, false life, mage armor

1/rest each: create undead, forcecage, power word stun

Magic Resistance

The devilbound gnomish prince has advantage on all saving throws against spells and magical effects.

Spellcasting

the devilbound gnomish prince is a 15th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). The devilbound gnomish prince has the following warlock spells prepared:

  • Cantrips (at will): chill touch, eldritch blast, minor illusion, prestidigitation
  • 5th Level (3 slots):banishment, command, contact other plane, counterspell, dimension door, fireball, fly, flame strike, hallow, hex, hold monster, invisibility, scorching ray, scrying, wall of fire, witch bolt

Actions

Dagger

+6 to hit, reach 5 ft (1.5 m). Hit: 1d4 piercing damage.

Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

About Devilbound Gnomish Prince

Devilbound Gnomish Prince is a small humanoid with a Challenge Rating of 9. It has a any evil alignment.

In combat, this creature maintains an Armor Class of 12 and possesses 104 hit points (derived from 19d6+38).

Devilbound Gnomish Prince has communication capabilities including Common, Infernal, Gnomish. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Devilbound Gnomish Prince

1 tips available

When using Devilbound Gnomish Prince in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.

Player Guide: Facing Devilbound Gnomish Prince

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 9.

Solo Encounter:

A single character of level 12 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 9,000 XP
  • Hard: 13,500 XP
  • Deadly: 18,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Devilbound Gnomish Prince?
Devilbound Gnomish Prince has a Challenge Rating of 9, making it appropriate for parties of level 9.0.
What type of creature is Devilbound Gnomish Prince?
Devilbound Gnomish Prince is a Small Humanoid, which affects how certain spells and abilities interact with it.
What languages does Devilbound Gnomish Prince speak?
Devilbound Gnomish Prince can communicate in Common, Infernal, Gnomish.

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