Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Derro, Undercommon
Environments
Traits
Evasive
Against effects that allow a Dexterity saving throw for half damage, the derro takes no damage on a successful save, and only half damage on a failed one.
Insanity
The derro has advantage on saving throws against being charmed or frightened.
Magic Resistance
The derro has advantage on saving throws against spells and other magical effects.
Shadowstrike
The derro's weapon attacks deal 9 (2d8) necrotic damage (included in its Actions list).
Spellcasting
the derro is a 5th level spellcaster. Its spellcasting ability is Charisma (save DC 13, +5 to hit with spell attacks). The derro has the following paladin spells prepared:
- 1st Level (4 slots): hellish rebuke, inflict wounds, shield of faith, wrathful smite
- 2nd Level (2 slots): aid, crown of madness, darkness, magic weapon
Sunlight Sensitivity
While in sunlight, the derro shadow antipaladin has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Heavy Crossbow
+7 to hit, range 100/400 ft (30.5/121.9 m). Hit: 1d10 necrotic damage.
Ranged Weapon Attack: +7 to hit, range 100/400 ft., one target, Hit: 9 (1d10 + 4) piercing damage plus 9 (2d8) necrotic damage.
Infectious Insanity
The derro chooses a creature it can see within 30 feet and magically assaults its mind. The creature must succeed on a DC 13 Wisdom saving throw or be affected as if by a confusion spell for 1 minute. An affected creature repeats the saving throw at the end of its turns, ending the effect on itself on a success.
Multiattack
The derro makes two scimitar attacks or two heavy crossbow attacks.
Scimitar
+7 to hit, reach 5 ft (1.5 m). Hit: 1d6 necrotic damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage plus 9 (2d8) necrotic damage.
About Derro Shadow Antipaladin
Derro Shadow Antipaladin is a small humanoid with a Challenge Rating of 5. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 18 and possesses 82 hit points (derived from 11d6+44).
Derro Shadow Antipaladin has communication capabilities including Derro, Undercommon. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Derro Shadow Antipaladin
2 tips available
GM Tips: Using Derro Shadow Antipaladin
When using Derro Shadow Antipaladin in your D&D 5e campaign, consider these tactical approaches:
-
Significant Threat: Challenging for parties of levels 5-10
-
Epic Potential: Consider legendary actions for memorable battles
Player Guide: Facing Derro Shadow Antipaladin
2 strategies available
Player Guide: Facing Derro Shadow Antipaladin
When your party encounters this creature, keep these strategies in mind:
-
Significant Threat: Prepare spells and resources
-
Team Coordination: Coordinate attacks and defenses
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 5.
Solo Encounter:
A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 3,000 XP
- Hard: 4,500 XP
- Deadly: 6,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Derro Shadow Antipaladin?
- Derro Shadow Antipaladin has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
- What type of creature is Derro Shadow Antipaladin?
- Derro Shadow Antipaladin is a Small Humanoid, which affects how certain spells and abilities interact with it.
- What languages does Derro Shadow Antipaladin speak?
- Derro Shadow Antipaladin can communicate in Derro, Undercommon.
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