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Clockwork Abomination

Large · Construct · CR 5 · Lawful Evil

Source. Tome of Beasts
Armor Class
16 (natural armor)
Hit Points and Hit Dice
76 (8d10+32)
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
21
+5
DEX
12
+1
CON
18
+4
INT
10
+0
WIS
10
+0
CHA
12
+1

Overview

Category Monsters
Size Large
Type Construct
Alignment Lawful Evil
XP 1800
Initiative Bonus +1

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 30 ft (9.1 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 13

Saving Throws

Dexterity +4 Constitution +7

Skills

Athletics +9 Perception +4 Stealth +4

Languages

Common, Infernal

Resistances & Immunities

Damage Immunities
poison
Damage Resistances
acid, cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Environments

Arctic or Tundra Caves Coast Desert Forest or Jungle Grassland or Plains Hills Laboratory Lake Mountain Ocean Ruins Sewer Shadowfell The Abyss Astral Plane Elysium Ethereal Plane Feywild Hell Material Plane Plane of Air Plane of Earth Plane of Fire Plane of Water Swamp or Marsh Temple Badlands Tomb Underworld Urban

Traits

Additional Legs

Four legs allow the clockwork abomination to climb at a speed equal to its base speed and to ignore difficult terrain.

Immutable Form

The clockwork abomination is immune to any spell or effect that would alter its form.

Infernal Power Source

When a clockwork abomination falls to 0 hp, its infernal battery explodes. Creatures within 10 feet of the clockwork abomination take 14 (4d6) fire damage, or half damage with a successful DC 14 Dexterity saving throw.

Piston Reach

The abomination's melee attacks have a deceptively long reach thanks to the pistons powering them.

Actions

Bite

+9 to hit, reach 10 ft (3 m). Hit: 2d8 piercing damage.

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) piercing damage.

Breath Weapon

Recharge 5–6

The clockwork abomination's Infernal Power Source allows it to breathe fire in a 20-foot cone. Targets in this cone take 22 (4d10) fire damage, or half damage with a successful DC 14 Dexterity saving throw.

Multiattack

The clockwork abomination makes one bite attack and one slam attack.

Slam

+9 to hit, reach 15 ft (4.6 m). Hit: 2d6 bludgeoning damage.

Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 13 (2d6 + 6) bludgeoning damage.

About Clockwork Abomination

Clockwork Abomination is a large construct with a Challenge Rating of 5. It has a lawful evil alignment.

In combat, this creature maintains an Armor Class of 16 and possesses 76 hit points (derived from 8d10+32).

Clockwork Abomination has communication capabilities including Common, Infernal. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Clockwork Abomination

2 tips available

When using Clockwork Abomination in your D&D 5e campaign, consider these tactical approaches:

  • Climbing Advantage: This creature can climb at 30 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.
  • Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.

Player Guide: Facing Clockwork Abomination

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Climbing Defense: This creature can climb at 30 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.
  • Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Clockwork Abomination?
Clockwork Abomination has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Clockwork Abomination?
Clockwork Abomination is a Large Construct, which affects how certain spells and abilities interact with it.
What languages does Clockwork Abomination speak?
Clockwork Abomination can communicate in Common, Infernal.

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