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Chort Devil

Medium · Fiend · CR 12 · Lawful Evil

Source. Tome of Beasts
Armor Class
18 (natural armor)
Hit Points and Hit Dice
187 (15d8+120)
Challenge Rating CR
12

Ability Scores

Core attributes and their modifiers.

STR
24
+7
DEX
20
+5
CON
26
+8
INT
18
+4
WIS
20
+5
CHA
20
+5

Overview

Category Monsters
Size Medium
Type Fiend
Alignment Lawful Evil
XP 8400
Initiative Bonus +5

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 19

Saving Throws

Strength +11 Dexterity +9 Constitution +12 Intelligence +8 Charisma +9

Skills

Athletics +11 Deception +9 Insight +9 Perception +9

Languages

Celestial, Common, Draconic, Infernal, Primordial; telepathy (120.0 ft (36.6 m).)

Resistances & Immunities

Damage Immunities
cold, fire, poison
Damage Resistances
bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Condition Immunities
poisoned

Environments

Arctic or Tundra Caves Coast Desert Forest or Jungle Grassland or Plains Hills Laboratory Lake Mountain Ocean Ruins Sewer Shadowfell The Abyss Astral Plane Elysium Ethereal Plane Feywild Hell Material Plane Plane of Air Plane of Earth Plane of Fire Plane of Water Swamp or Marsh Temple Badlands Tomb Underworld Urban

Traits

Devil's Sight

Magical darkness doesn't impede the devil's darkvision.

Innate Spellcasting

the chort devil's spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). The chort devil can innately cast the following spells, requiring no material components:

at will: blur, magic circle, teleport

3/day: scorching ray (5 rays)

1/day each: dispel magic, dominate person, flame strike, haste

Magic Resistance

The devil has advantage on saving throws against spells and other magical effects.

Actions

Claw

+11 to hit, reach 5 ft (1.5 m). Hit: 2d4 slashing damage.

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 12 (2d4 + 7) slashing damage plus 2 (1d4) Charisma damage.

Devilish Weapons

Any weapons wielded by a chort devil do 10 (3d6) fire damage in addition to their normal weapon damage.

Flaming Ranseur

+11 to hit, reach 10 ft (3 m). Hit: 1d10 fire damage.

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 12 (1d10 + 7) piercing damage plus 10 (3d6) fire damage.

Multiattack

The chort devil makes three melee attacks with its flaming ranseur, or three melee attacks with its claws.

About Chort Devil

Chort Devil is a medium fiend with a Challenge Rating of 12. It has a lawful evil alignment.

In combat, this creature maintains an Armor Class of 18 and possesses 187 hit points (derived from 15d8+120).

Chort Devil has communication capabilities including Celestial, Common, Draconic, Infernal, Primordial; telepathy (120 ft.). This allows it to interact verbally with various creatures and characters.

GM Tips: Using Chort Devil

2 tips available

When using Chort Devil in your D&D 5e campaign, consider these tactical approaches:

  • Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.
  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Chort Devil

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.
  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 12.

Solo Encounter:

A single character of level 16 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 15,600 XP
  • Hard: 23,400 XP
  • Deadly: 31,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Chort Devil?
Chort Devil has a Challenge Rating of 12, making it appropriate for parties of level 12.0.
What type of creature is Chort Devil?
Chort Devil is a Medium Fiend, which affects how certain spells and abilities interact with it.
What languages does Chort Devil speak?
Chort Devil can communicate in Celestial, Common, Draconic, Infernal, Primordial; telepathy (120 ft.).

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