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Bonepowder Ghoul

Small · Undead · CR 12 · Neutral Evil

Source. Tome of Beasts
Armor Class
18 (natural armor)
Hit Points and Hit Dice
195 (26d6+104)
Challenge Rating CR
12

Ability Scores

Core attributes and their modifiers.

STR
10
+0
DEX
20
+5
CON
18
+4
INT
19
+4
WIS
15
+2
CHA
18
+4

Overview

Category Monsters
Size Small
Type Undead
Alignment Neutral Evil
XP 8400
Initiative Bonus +5

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 16

Saving Throws

Dexterity +9 Constitution +8 Wisdom +6 Charisma +8

Skills

Perception +6 Stealth +9

Languages

Common, Darakhul, Draconic, Dwarvish

Resistances & Immunities

Damage Immunities
necrotic, poison
Damage Resistances
cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
charmed, exhaustion, frightened, paralyzed, poisoned

Environments

Caves Ruins Underworld

Traits

Amorphous

The bonepowder ghoul can move through a space as narrow as 1 inch wide without squeezing.

Coalesce

Whenever a bonepowder ghoul drains life force from victims with Gravedust, it can use that energy transform its shape into a more solid form and maintain it. The new form is Small and semi-transparent but roughly the shape of a normal ghoul. In this form, the ghoul isn't amorphous and can't form a whirlwind, but it can speak normally and manipulate objects. The altered form lasts for 1 minute for every point of necrotic damage it delivered against living foes.

Innate Spellcasting

the bonepowder ghoul's innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

at will: chill touch, darkness, dispel magic, ray of enfeeblement

3/day: blindness/deafness, circle of death (7th level; 10d6)

1/day: finger of death

Turning Defiance

The bonepowder ghoul and any other ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.

Actions

Bite

+9 to hit, reach 5 ft (1.5 m). Hit: 3d8 damage.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) plus 1d4 Strength damage, and the target must succeed on a DC 17 Constitution saving throw or be paralyzed for 1d4 + 1 rounds. If the target creature is humanoid, it must succeed on a second DC 19 Constitution saving throw or contract darakhul fever.

Gravedust

A bonepowder ghoul can project a 40-ft. cone of grave dust. All targets within the area must make a DC 19 Dexterity saving throw to avoid taking 4d8 necrotic damage, and must make a second DC 17 Constitution saving throw to avoid being infected with darakhul fever.

Whirlwind

Recharge 5–6

A bonepowder ghoul can generate a whirlwind of bones and teeth. All creatures within a 20-foot cube take 66 (12d10) slashing damage and are drained of 1d6 Strength; a successful DC 17 Dexterity saving throw reduces damage to half and negates the Strength loss. The whirlwind dissipates after one round.

About Bonepowder Ghoul

Bonepowder Ghoul is a small undead with a Challenge Rating of 12. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 18 and possesses 195 hit points (derived from 26d6+104).

Bonepowder Ghoul has communication capabilities including Common, Darakhul, Draconic, Dwarvish. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Bonepowder Ghoul

1 tips available

When using Bonepowder Ghoul in your D&D 5e campaign, consider these tactical approaches:

  • Amorphous Movement: This creature can squeeze through spaces as small as 1 inch! Traditional barriers are ineffective. Use 'Wall of Force', 'Forcecage', or magical barriers to contain it.

Player Guide: Facing Bonepowder Ghoul

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Contain Amorphous Creature: This creature can squeeze through tiny spaces! Traditional barriers won't work. Use 'Wall of Force', 'Forcecage', or magical barriers. 'Create Bonfire' can block movement.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 12.

Solo Encounter:

A single character of level 16 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 15,600 XP
  • Hard: 23,400 XP
  • Deadly: 31,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Bonepowder Ghoul?
Bonepowder Ghoul has a Challenge Rating of 12, making it appropriate for parties of level 12.0.
What type of creature is Bonepowder Ghoul?
Bonepowder Ghoul is a Small Undead, which affects how certain spells and abilities interact with it.
What languages does Bonepowder Ghoul speak?
Bonepowder Ghoul can communicate in Common, Darakhul, Draconic, Dwarvish.

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