Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Common, Gnoll, Sylvan, Void Speech
Environments
Traits
Flyby
The aridni doesn't provoke an opportunity attack when it flies out of an enemy's reach.
Innate Spellcasting
the aridni's innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells:
at will: dancing lights, detect magic, invisibility
3/day: charm person, faerie fire, mage armor
1/day: spike growth
Magic Resistance
The aridni has advantage on saving throws against spells and other magical effects.
Actions
Pixie Bow
+8 to hit, range 40/160 ft (12.2/48.8 m). Hit: 1d4 piercing damage.
Ranged Weapon Attack: +8 to hit, range 40/160 ft., one target. Hit: 7 (1d4 + 5) piercing damage.
Shortsword
+8 to hit, reach 5 ft (1.5 m). Hit: 1d6 piercing damage.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage.
Slaver Arrows
An aridni can add a magical effect in addition to the normal damage done by its arrows. If so, the aridni chooses from the following effects:
Confusion. The target must succeed on a DC 14 Wisdom saving throw or become confused (as the spell) for 2d4 - 1 rounds.
Fear. The target must succeed on a DC 14 Wisdom saving throw or become frightened for 2d4 rounds.
Hideous Laughter. The target must succeed on a DC 14 Wisdom saving throw or become incapacitated for 2d4 rounds. While incapacitated, the target is prone and laughing uncontrollably.
Sleep. The target must succeed on a DC 14 Wisdom saving throw or fall asleep for 2d4 minutes. The creature wakes up if it takes damage or if another creature takes an action to shake it awake.
About Aridni
Aridni is a small fey with a Challenge Rating of 5. It has a neutral evil alignment.
In combat, this creature maintains an Armor Class of 15 and possesses 82 hit points (derived from 15d6+30).
Aridni has communication capabilities including Common, Gnoll, Sylvan, Void Speech. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Aridni
1 tips available
GM Tips: Using Aridni
When using Aridni in your D&D 5e campaign, consider these tactical approaches:
-
Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
Player Guide: Facing Aridni
1 strategies available
Player Guide: Facing Aridni
When your party encounters this creature, keep these strategies in mind:
-
Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 5.
Solo Encounter:
A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 3,000 XP
- Hard: 4,500 XP
- Deadly: 6,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Aridni?
- Aridni has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
- What type of creature is Aridni?
- Aridni is a Small Fey, which affects how certain spells and abilities interact with it.
- What languages does Aridni speak?
- Aridni can communicate in Common, Gnoll, Sylvan, Void Speech.
Related D&D 5e Content
Related D&D 5e Content
Explore more about fey creatures and D&D 5e mechanics:
Related Creatures
Abominable Snowman
Monstrosity · CR 4
Bugbear Chief
Humanoid · CR 4
Cambion
Fiend · CR 5
Alchemist
Humanoid · CR 6
Azer Forgemaster
Elemental · CR 4
Blackguard
Humanoid · CR 5