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Aridni

Small · Fey · CR 5 · Neutral Evil

Source. Tome of Beasts
Armor Class
15
Hit Points and Hit Dice
82 (15d6+30)
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
9
-1
DEX
21
+5
CON
14
+2
INT
12
+1
WIS
11
+0
CHA
16
+3

Overview

Category Monsters
Size Small
Type Fey
Alignment Neutral Evil
XP 1800
Initiative Bonus +5

Movement

Walk 20 ft (6.1 m)
Fly 60 ft (18.3 m)
Swim 10 ft (3 m)
Climb 10 ft (3 m)
Crawl 10 ft (3 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 13

Saving Throws

Dexterity +8

Skills

Acrobatics +11 Perception +3 Stealth +11

Languages

Common, Gnoll, Sylvan, Void Speech

Environments

Arctic or Tundra Caves Coast Desert Forest or Jungle Grassland or Plains Hills Laboratory Lake Mountain Ocean Ruins Sewer Shadowfell The Abyss Astral Plane Elysium Ethereal Plane Feywild Hell Material Plane Plane of Air Plane of Earth Plane of Fire Plane of Water Swamp or Marsh Temple Badlands Tomb Underworld Urban

Traits

Flyby

The aridni doesn't provoke an opportunity attack when it flies out of an enemy's reach.

Innate Spellcasting

the aridni's innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells:

at will: dancing lights, detect magic, invisibility

3/day: charm person, faerie fire, mage armor

1/day: spike growth

Magic Resistance

The aridni has advantage on saving throws against spells and other magical effects.

Actions

Pixie Bow

+8 to hit, range 40/160 ft (12.2/48.8 m). Hit: 1d4 piercing damage.

Ranged Weapon Attack: +8 to hit, range 40/160 ft., one target. Hit: 7 (1d4 + 5) piercing damage.

Shortsword

+8 to hit, reach 5 ft (1.5 m). Hit: 1d6 piercing damage.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage.

Slaver Arrows

An aridni can add a magical effect in addition to the normal damage done by its arrows. If so, the aridni chooses from the following effects:

Confusion. The target must succeed on a DC 14 Wisdom saving throw or become confused (as the spell) for 2d4 - 1 rounds.

Fear. The target must succeed on a DC 14 Wisdom saving throw or become frightened for 2d4 rounds.

Hideous Laughter. The target must succeed on a DC 14 Wisdom saving throw or become incapacitated for 2d4 rounds. While incapacitated, the target is prone and laughing uncontrollably.

Sleep. The target must succeed on a DC 14 Wisdom saving throw or fall asleep for 2d4 minutes. The creature wakes up if it takes damage or if another creature takes an action to shake it awake.

About Aridni

Aridni is a small fey with a Challenge Rating of 5. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 82 hit points (derived from 15d6+30).

Aridni has communication capabilities including Common, Gnoll, Sylvan, Void Speech. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Aridni

1 tips available

When using Aridni in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.

Player Guide: Facing Aridni

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Aridni?
Aridni has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Aridni?
Aridni is a Small Fey, which affects how certain spells and abilities interact with it.
What languages does Aridni speak?
Aridni can communicate in Common, Gnoll, Sylvan, Void Speech.

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