Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
Auran, Common, Ignan
Resistances & Immunities
Environments
Traits
Air Hatred
The al-Aeshma has advantage on attack rolls against airborne opponents.
Bound
The al-Aeshma must always be anchored to the earth. Even in gaseous form or sandstorm form, part of it must always touch the ground. The al-Aeshma's maximum altitude while flying is 50 ft. If it is not touching, it loses its immunities and gains vulnerability to lightning and thunder.
Elemental Demise
When an al-Aeshma dies, its body disintegrates into a swirling spray of coarse sand, leaving behind equipment it was wearing or carrying.
Ill Wind
As a bonus action when in gaseous form, the al-Aeshma can befoul its space with a choking scent. When the al-Aeshma moves through another creature's space in gaseous form, the creature must succeed on a DC 18 Constitution saving throw or be incapacitated until the end of its next turn. Ill Wind lasts until the al-Aeshma leaves gaseous form or chooses to end the ability as a bonus action.
Innate Spellcasting
the al-Aeshma's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:
at will: detect evil and good, detect magic, thunderwave
3/day each: destroy food and water (as create food and water, but makes food and drink unpalatable), tongues, wind walk
1/day each: creation, gaseous form, insect plague, invisibility, major image
Regeneration
The al-Aeshma regains 10 hit points at the start of its turn. If it takes fire or radiant damage, this trait doesn't function at the start of its next turn. The al-Aeshma dies only if it starts its turn at 0 hit points and doesn't regenerate.
Actions
Dust Devil
A 5-foot-radius, 30-foot-tall cylinder of sand magically forms on a point the al-Aeshma can see within 120 feet of it. The dust devil lasts as long as the al-Aeshma maintains concentration (as if a spell). Any creature but the al-Aeshma that enters the dust devil must succeed on a DC 18 Strength saving throw or be restrained by it; any number of creatures may be restrained this way. At the start of a restrained creature's turn, it takes 7 (2d6) slashing damage plus 7 (2d6) necrotic damage. The al-Aeshma can move the dust devil up to 60 feet as an action; restrained creatures move with it. The dust devil ends if the al-Aeshma loses sight of it. A creature can use its action to free a creature restrained by the dust devil, including itself, by making a DC 18 Strength check. If the check succeeds, it moves to the nearest space outside the dust devil.
Multiattack
The al-Aeshma makes three scimitar attacks.
Scimitar
+9 to hit, reach 5 ft (1.5 m). Hit: 2d6 necrotic damage.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage, plus 3 (1d6) necrotic damage.
About Al-Aeshma Genie
Al-Aeshma Genie is a large elemental with a Challenge Rating of 9. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 17 and possesses 172 hit points (derived from 15d10+90).
Al-Aeshma Genie has communication capabilities including Auran, Common, Ignan. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Al-Aeshma Genie
2 tips available
GM Tips: Using Al-Aeshma Genie
When using Al-Aeshma Genie in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
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Regeneration Counterplay: This creature regenerates HP each turn! Players must deal enough damage to overcome regeneration. Certain damage types (acid, fire) may suppress regeneration. Plan sustained damage output.
Player Guide: Facing Al-Aeshma Genie
2 strategies available
Player Guide: Facing Al-Aeshma Genie
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
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Counter Regeneration: This creature regenerates HP each turn! Deal enough damage to overcome regeneration. Use acid or fire damage if it suppresses regeneration. Plan sustained damage output.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 9.
Solo Encounter:
A single character of level 12 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 9,000 XP
- Hard: 13,500 XP
- Deadly: 18,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Al-Aeshma Genie?
- Al-Aeshma Genie has a Challenge Rating of 9, making it appropriate for parties of level 9.0.
- What type of creature is Al-Aeshma Genie?
- Al-Aeshma Genie is a Large Elemental, which affects how certain spells and abilities interact with it.
- What languages does Al-Aeshma Genie speak?
- Al-Aeshma Genie can communicate in Auran, Common, Ignan.
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