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Wraith, Oathrot

Medium · Undead · CR 4 · Neutral Evil

Armor Class
13
Hit Points and Hit Dice
52 (8d8 +16)
Challenge Rating CR
4

Ability Scores

Core attributes and their modifiers.

STR
6
-2
DEX
16
+3
CON
15
+2
INT
12
+1
WIS
14
+2
CHA
15
+2

Overview

Category Monsters
Size Medium
Type Undead
Alignment Neutral Evil
XP 1100
Initiative Bonus +3

Movement

Fly 60 ft (18.3 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 12

Skills

Perception +2

Languages

the languages it knew in life

Resistances & Immunities

Damage Immunities
necrotic, poison
Damage Resistances
acid, cold, fire, lightning, thunder; nonmagic B/P/S attacks not made w/silvered weapons
Condition Immunities
charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained

Traits

Aura of Oathbreaking

Any creature that begins its turn within 30' of wraith: DC 13 Cha save or become cursed losing its resolve in important oaths it has taken. While cursed creature has disadvantage on Con saves to maintain concentration and can’t add its proficiency bonus to ability checks and saves in which it is proficient. On success creature is immune to wraith’s Aura of Oathbreaking for 24 hrs.

Incorporeal Movement

Move through others/objects as difficult terrain. Takes 5 (1d10) force if it ends turn in object.

Oathseeker

Can pinpoint the location of any cleric paladin celestial or other divine connected creature within 60' of it.

Sunlight Sensitivity

In sunlight disadvantage on attacks and Wis (Perception) checks that use sight.

About Wraith, Oathrot

Wraith, Oathrot is a medium undead with a Challenge Rating of 4. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 52 hit points (derived from 8d8 +16).

Wraith, Oathrot has communication capabilities including the languages it knew in life. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Wraith, Oathrot

2 tips available

When using Wraith, Oathrot in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Incorporeal Movement: This creature can pass through objects and walls! Use 'Magic Circle', 'Forcecage', or other magical barriers. Physical obstacles are ineffective.

Player Guide: Facing Wraith, Oathrot

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Hit Incorporeal Creature: This creature can pass through objects! Use magical weapons or spells. Physical attacks may not work. 'Magic Missile' or 'Spiritual Weapon' are effective.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 4.

Solo Encounter:

A single character of level 6 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 2,000 XP
  • Hard: 3,000 XP
  • Deadly: 4,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Wraith, Oathrot?
Wraith, Oathrot has a Challenge Rating of 4, making it appropriate for parties of level 4.0.
What type of creature is Wraith, Oathrot?
Wraith, Oathrot is a Medium Undead, which affects how certain spells and abilities interact with it.
What languages does Wraith, Oathrot speak?
Wraith, Oathrot can communicate in the languages it knew in life.

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