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Wandering Haze

Gargantuan · Ooze · CR 10 · Unaligned

Armor Class
16 (natural armor)
Hit Points and Hit Dice
170 (11d20+55)
Challenge Rating CR
10

Ability Scores

Core attributes and their modifiers.

STR
22
+6
DEX
16
+3
CON
20
+5
INT
3
-4
WIS
13
+1
CHA
3
-4

Overview

Category Monsters
Size Gargantuan
Type Ooze
Alignment Unaligned
XP 5900
Initiative Bonus +3

Movement

Walk 5 ft (1.5 m)
Fly 40 ft (12.2 m)
Swim 2 ft (0.6 m)
Climb 2 ft (0.6 m)
Crawl 2 ft (0.6 m)

Senses

Blindsight 120 ft (36.6 m)
Passive Perception 15

Skills

Perception +1

Resistances & Immunities

Damage Immunities
acid
Damage Resistances
cold
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, prone

Traits

Acidic Fog

A creature that starts its turn in the wandering haze’s space takes 7 (2d6) acid.

Cloud Form

Can move through a space as narrow as 1 inch wide with o squeezing and can enter a hostile creature’s space and vice versa. The haze’s space is heavily obscured.

False Appearance

While motionless indistinguishable from ordinary cloud or fog bank.

Ooze Nature

Doesn’t require sleep.

About Wandering Haze

Wandering Haze is a gargantuan ooze with a Challenge Rating of 10. It has a unaligned alignment.

In combat, this creature maintains an Armor Class of 16 and possesses 170 hit points (derived from 11d20+55).

GM Tips: Using Wandering Haze

1 tips available

When using Wandering Haze in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.

Player Guide: Facing Wandering Haze

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 10.

Solo Encounter:

A single character of level 13 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 11,000 XP
  • Hard: 16,500 XP
  • Deadly: 22,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Wandering Haze?
Wandering Haze has a Challenge Rating of 10, making it appropriate for parties of level 10.0.
What type of creature is Wandering Haze?
Wandering Haze is a Gargantuan Ooze, which affects how certain spells and abilities interact with it.

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