Creature Reference Back to Creatures

The Flesh

Medium · Aberration · CR 4 · Neutral Evil

Armor Class
14 (natural armor)
Hit Points and Hit Dice
78 (12d8+24)
Challenge Rating CR
4

Ability Scores

Core attributes and their modifiers.

STR
18
+4
DEX
14
+2
CON
14
+2
INT
8
-1
WIS
13
+1
CHA
10
+0

Overview

Category Monsters
Size Medium
Type Aberration
Alignment Neutral Evil
XP 1100
Initiative Bonus +2

Movement

Walk 30 ft (9.1 m)
Swim 30 ft (9.1 m)
Climb 30 ft (9.1 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 11

Skills

Perception +1

Languages

those host knew in life

Resistances & Immunities

Condition Immunities
charmed, frightened

Traits

Amorphous (True Form Only)

Can move through a space as narrow as 1 inch wide with o squeezing.

Amphibious

Can breathe air and water.

Mimicry (Assumed Form Only)

Can mimic the sounds and voice of its assumed form. A creature that hears these sounds can tell they are imitations with successful DC 14 Wis (Insight) check.

Regeneration

Regains 5 hp at the start of its turn. If it takes acid or fire this trait doesn’t function at the start of its next turn. Dies only if it starts its turn with 0 hp and doesn’t regenerate.

Bonus Actions

Assume Form

Consumes corpse of Med or smaller Humanoid or Beast within 5 ft. and transforms into it. Stats other than size are the same in new form. Any items worn/carried meld into new form. Can't activate use wield or otherwise benefit from any of its equipment. It reverts to its true aberrant form if it dies makes a Manipulate Flesh attack or uses Assume Form while transformed.

About The Flesh

The Flesh is a medium aberration with a Challenge Rating of 4. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 78 hit points (derived from 12d8+24).

The Flesh has communication capabilities including those host knew in life. This allows it to interact verbally with various creatures and characters.

GM Tips: Using The Flesh

4 tips available

When using The Flesh in your D&D 5e campaign, consider these tactical approaches:

  • Climbing Advantage: This creature can climb at 30 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.
  • Aquatic Combat: This creature can swim at 30 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.
  • Regeneration Counterplay: This creature regenerates HP each turn! Players must deal enough damage to overcome regeneration. Certain damage types (acid, fire) may suppress regeneration. Plan sustained damage output.
  • Amorphous Movement: This creature can squeeze through spaces as small as 1 inch! Traditional barriers are ineffective. Use 'Wall of Force', 'Forcecage', or magical barriers to contain it.

Player Guide: Facing The Flesh

4 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Climbing Defense: This creature can climb at 30 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.
  • Aquatic Combat Defense: This creature can swim at 30 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.
  • Counter Regeneration: This creature regenerates HP each turn! Deal enough damage to overcome regeneration. Use acid or fire damage if it suppresses regeneration. Plan sustained damage output.
  • Contain Amorphous Creature: This creature can squeeze through tiny spaces! Traditional barriers won't work. Use 'Wall of Force', 'Forcecage', or magical barriers. 'Create Bonfire' can block movement.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 4.

Solo Encounter:

A single character of level 6 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 2,000 XP
  • Hard: 3,000 XP
  • Deadly: 4,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of The Flesh?
The Flesh has a Challenge Rating of 4, making it appropriate for parties of level 4.0.
What type of creature is The Flesh?
The Flesh is a Medium Aberration, which affects how certain spells and abilities interact with it.
What languages does The Flesh speak?
The Flesh can communicate in those host knew in life.

Related D&D 5e Content

Related Creatures