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Shetani

Medium · Fiend · CR 14 · Neutral Evil

Armor Class
18 (natural armor)
Hit Points and Hit Dice
190 (20d8+100)
Challenge Rating CR
14

Ability Scores

Core attributes and their modifiers.

STR
17
+3
DEX
19
+4
CON
20
+5
INT
18
+4
WIS
17
+3
CHA
20
+5

Overview

Category Monsters
Size Medium
Type Fiend
Alignment Neutral Evil
XP 11500
Initiative Bonus +4

Movement

Walk 30 ft (9.1 m)
Fly 50 ft (15.2 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 18

Saving Throws

Dexterity +9 Wisdom +8 Charisma +1

Skills

Perception +3

Languages

Abyssal, Common, Infernal, telepathy 120'

Resistances & Immunities

Damage Immunities
fire, poison
Damage Resistances
cold; nonmagic B/P/S attacks not made w/silvered weapons
Condition Immunities
poisoned

Traits

Devil’s Sight

Magic darkness doesn’t impede its darkvision.

Magic Resistance

Advantage: spell/magic effect saves.

Necrotic Weapons

Its weapon attacks are magical. When it hits with any weapon weapon deals+4d8 necrotic (included below).

Bonus Actions

Change Shape

Transforms into a Large or smaller Beast or Humanoid or back into its true form which is a Fiend. Without wings it loses its flying speed. Its statistics other than size and speed are the same in each form. Items worn/carried transformed as desired by the shetani taking whatever color or shape it deems appropriate. Reverts on death.

About Shetani

Shetani is a medium fiend with a Challenge Rating of 14. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 18 and possesses 190 hit points (derived from 20d8+100).

Shetani has communication capabilities including Abyssal, Common, Infernal, telepathy 120'. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Shetani

2 tips available

When using Shetani in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Shetani

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 14.

Solo Encounter:

A single character of level 18 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 21,000 XP
  • Hard: 31,500 XP
  • Deadly: 42,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Shetani?
Shetani has a Challenge Rating of 14, making it appropriate for parties of level 14.0.
What type of creature is Shetani?
Shetani is a Medium Fiend, which affects how certain spells and abilities interact with it.
What languages does Shetani speak?
Shetani can communicate in Abyssal, Common, Infernal, telepathy 120'.

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