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Savior Lumen

Large · Celestial · CR 5 · Chaotic Good

Armor Class
15
Hit Points and Hit Dice
114 (12d10+48)
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
14
+2
DEX
20
+5
CON
18
+4
INT
10
+0
WIS
15
+2
CHA
16
+3

Overview

Category Monsters
Size Large
Type Celestial
Alignment Chaotic Good
XP 1800
Initiative Bonus +5

Movement

Walk 20 ft (6.1 m)
Fly 50 ft (15.2 m)
Swim 30 ft (9.1 m)
Climb 10 ft (3 m)
Burrow 20 ft (6.1 m)
Crawl 10 ft (3 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 15

Saving Throws

Constitution +7 Wisdom +5 Charisma +6

Skills

Perception +2

Languages

Celestial, Common, telepathy 60'

Resistances & Immunities

Damage Immunities
poison
Damage Resistances
acid, bludgeoning, cold, fire, piercing, radiant, slashing
Condition Immunities
charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned

Traits

Amphibious

Can breathe air and water.

Fleeting Memory

When it leaves creature’s sight creature must make DC 16 Wis save or remember swarm only as softly glowing lights.

Illumination

Bright light in 20' radius and dim light an extra 20'.

Immortal Nature

Doesn't require food drink or sleep

Magic Resistance

Advantage: spell/magic effect saves.

Swarm

Can occupy another creature's space and vice versa and can move through any opening large enough for a Tiny celestial. Can't regain hp or gain temp hp.

Team Effort

Considered to be a single Large creature to determine its carrying capacity and has advantage on Str checks made to push pull lift or break objects.

About Savior Lumen

Savior Lumen is a large celestial with a Challenge Rating of 5. It has a chaotic good alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 114 hit points (derived from 12d10+48).

Savior Lumen has communication capabilities including Celestial, Common, telepathy 60'. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Savior Lumen

4 tips available

When using Savior Lumen in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Burrowing Tactics: This creature can burrow at 20 ft. It can ambush from underground or escape combat by digging. Use 'Earthbind' or create difficult terrain to limit burrowing. Consider fighting in areas without soft ground.
  • Aquatic Combat: This creature can swim at 30 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.
  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Savior Lumen

4 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Burrowing Defense: This creature can burrow at 20 ft! It can ambush from underground. Use 'Earthbind', create difficult terrain, or fight on hard surfaces. 'Stone Shape' can seal burrows.
  • Aquatic Combat Defense: This creature can swim at 30 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.
  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Savior Lumen?
Savior Lumen has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Savior Lumen?
Savior Lumen is a Large Celestial, which affects how certain spells and abilities interact with it.
What languages does Savior Lumen speak?
Savior Lumen can communicate in Celestial, Common, telepathy 60'.

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