Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Resistances & Immunities
Traits
Keen Smell
Advantage: smell Wis (Percept) checks.
Metal Sense
Can pinpoint by scent location of any Small or larger ferrous metal such as an iron deposit or steel armor within 100' of it. It can sense general direction of such metal within 1 mile.
Tunneler
Can burrow through solid rock at half its burrow speed and leaves a 15-foot-diameter tunnel in its wake.
Bonus Actions
Metal Eater
Swallows one Med or smaller ferrous metal object within 5 ft. of it. If the object is being held or worn by a creature that creature must make DC 18 Str save or malmbjorn swallows the object. If the creature holding or wearing the object is also grappled by the malmbjorn it has disadvantage on this save. Nonmagical objects are digested and destroyed at the start of malmbjorn's next turn. Magic objects remain intact in malmbjorn's stomach for 8 hrs then are destroyed. Artifacts are never destroyed in this way.
Reactions
Ironhide
When hit by a metal weapon fur-like metal spikes grow out of its hide until end of its next turn. While spikes remain its AC increases 2 and any critical hit vs. it becomes a normal hit.
About Malmbjorn
Malmbjorn is a huge monstrosity with a Challenge Rating of 15. It has a unaligned alignment.
In combat, this creature maintains an Armor Class of 18 and possesses 218 hit points (derived from 19d12+95).
GM Tips: Using Malmbjorn
2 tips available
GM Tips: Using Malmbjorn
When using Malmbjorn in your D&D 5e campaign, consider these tactical approaches:
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Burrowing Tactics: This creature can burrow at 10 ft. It can ambush from underground or escape combat by digging. Use 'Earthbind' or create difficult terrain to limit burrowing. Consider fighting in areas without soft ground.
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Aquatic Combat: This creature can swim at 30 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.
Player Guide: Facing Malmbjorn
2 strategies available
Player Guide: Facing Malmbjorn
When your party encounters this creature, keep these strategies in mind:
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Burrowing Defense: This creature can burrow at 10 ft! It can ambush from underground. Use 'Earthbind', create difficult terrain, or fight on hard surfaces. 'Stone Shape' can seal burrows.
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Aquatic Combat Defense: This creature can swim at 30 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 15.
Solo Encounter:
A single character of level 19 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 24,000 XP
- Hard: 36,000 XP
- Deadly: 48,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Malmbjorn?
- Malmbjorn has a Challenge Rating of 15, making it appropriate for parties of level 15.0.
- What type of creature is Malmbjorn?
- Malmbjorn is a Huge Monstrosity, which affects how certain spells and abilities interact with it.
Related D&D 5e Content
Related D&D 5e Content
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