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Golem, Chain

Large · Construct · CR 8 · Unaligned

Armor Class
16 (natural armor)
Hit Points and Hit Dice
119 (14d10+42)
Challenge Rating CR
8

Ability Scores

Core attributes and their modifiers.

STR
18
+4
DEX
12
+1
CON
16
+3
INT
5
-3
WIS
11
+0
CHA
1
-5

Overview

Category Monsters
Size Large
Type Construct
Alignment Unaligned
XP 3900
Initiative Bonus +1

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 30 ft (9.1 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 10

Skills

Perception +0

Languages

knows Infernal, can't speak

Resistances & Immunities

Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone

Traits

Construct Nature

Doesn’t require air food drink or sleep.

Immutable Form

Immune: form-altering spells/effects.

Infernal Tetanus

A creature infected with this manifests symptoms 2d4 days after infection: fever headache sore throat and muscle aches. It affects the nervous system causing painful debilitating muscle spasms that eventually inhibit mobility speech and breathing. Until disease is cured at end of each long rest infected creature must make a DC 16 Con save. Fail: Creature's Dex score is reduced by 1d4 and is paralyzed for 24 hrs. Reduction lasts until creature finishes a long rest after disease is cured. If disease reduces creature’s Dex to 0 it dies. Success: creature instead suffers one level of exhaustion and until disease is cured or exhaustion is removed it must make DC 16 Con save to cast a spell with verbal component. A creature that succeeds on three saves recovers from the disease.

Magic Resistance

Advantage: spell/magic effect saves.

Magic Weapons

Weapon attacks are magical.

About Golem, Chain

Golem, Chain is a large construct with a Challenge Rating of 8. It has a unaligned alignment.

In combat, this creature maintains an Armor Class of 16 and possesses 119 hit points (derived from 14d10+42).

Golem, Chain has communication capabilities including knows Infernal, can't speak. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Golem, Chain

1 tips available

When using Golem, Chain in your D&D 5e campaign, consider these tactical approaches:

  • Climbing Advantage: This creature can climb at 30 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.

Player Guide: Facing Golem, Chain

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Climbing Defense: This creature can climb at 30 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 8.

Solo Encounter:

A single character of level 11 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 7,200 XP
  • Hard: 10,800 XP
  • Deadly: 14,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Golem, Chain?
Golem, Chain has a Challenge Rating of 8, making it appropriate for parties of level 8.0.
What type of creature is Golem, Chain?
Golem, Chain is a Large Construct, which affects how certain spells and abilities interact with it.
What languages does Golem, Chain speak?
Golem, Chain can communicate in knows Infernal, can't speak.

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