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Giant Walking Stick

Large · Beast · CR 4 · Unaligned

Armor Class
14 (natural armor)
Hit Points and Hit Dice
76 (9d10+27)
Challenge Rating CR
4

Ability Scores

Core attributes and their modifiers.

STR
17
+3
DEX
14
+2
CON
16
+3
INT
1
-5
WIS
10
+0
CHA
4
-3

Overview

Category Monsters
Size Large
Type Beast
Alignment Unaligned
XP 1100
Initiative Bonus +2

Movement

Walk 30 ft (9.1 m)
Fly 15 ft (4.6 m)
Swim 15 ft (4.6 m)
Climb 40 ft (12.2 m)
Crawl 15 ft (4.6 m)

Senses

Tremorsense 30 ft (9.1 m)
Passive Perception 10

Skills

Perception +0

Resistances & Immunities

Damage Resistances
bludgeoning, piercing

Traits

False Appearance

While motionless indistinguishable from normal forest vegetation. Ex: small tree large branch.

Forest Camouflage

Has advantage on Dex (Stealth) checks made to hide in forested terrain.

Trampling Charge

If it moves 20'+ straight toward a creature and then hits it with Ram attack on same turn target: DC 13 Str save or be knocked prone. If target is prone stick can make one Spine attack vs. it as a bonus action.

Bonus Actions

Startling Display

Each creature within 5 ft. of the stick: DC 13 Int save or be incapacitated until end of its next turn. The walking stick then flies up to its flying speed with o provoking opportunity attacks.

About Giant Walking Stick

Giant Walking Stick is a large beast with a Challenge Rating of 4. It has a unaligned alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 76 hit points (derived from 9d10+27).

GM Tips: Using Giant Walking Stick

2 tips available

When using Giant Walking Stick in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Climbing Advantage: This creature can climb at 40 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.

Player Guide: Facing Giant Walking Stick

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Climbing Defense: This creature can climb at 40 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 4.

Solo Encounter:

A single character of level 6 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 2,000 XP
  • Hard: 3,000 XP
  • Deadly: 4,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Giant Walking Stick?
Giant Walking Stick has a Challenge Rating of 4, making it appropriate for parties of level 4.0.
What type of creature is Giant Walking Stick?
Giant Walking Stick is a Large Beast, which affects how certain spells and abilities interact with it.

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