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Devouring Angel

Large · Aberration · CR 12 · Neutral

Armor Class
15 (natural armor)
Hit Points and Hit Dice
220 (21d10+105)
Challenge Rating CR
12

Ability Scores

Core attributes and their modifiers.

STR
20
+5
DEX
15
+2
CON
21
+5
INT
7
-2
WIS
17
+3
CHA
14
+2

Overview

Category Monsters
Size Large
Type Aberration
Alignment Neutral
XP 8400
Initiative Bonus +2

Movement

Walk 40 ft (12.2 m)
Swim 20 ft (6.1 m)
Climb 40 ft (12.2 m)
Crawl 20 ft (6.1 m)

Senses

Blindsight 120 ft (36.6 m)
Passive Perception 17

Skills

Perception +3

Languages

understands Common and Celestial but can't speak

Resistances & Immunities

Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, poisoned, prone

Traits

Assisted Leaping

Can use its quasi-wings to fly up to 30' on its turn but it must start and end its move on a solid surface such as a roof or the ground. If it is flying at the end of its turn it falls to the ground and takes falling damage.

Flexible Form

Can twist its body into unnatural positions allowing it to easily move through any opening large enough for a Small creature. It can squeeze through any opening large enough for a Tiny creature. The angel’s destination must still have suitable room to accommodate its volume.

Keen Smell

Advantage: smell Wis (Percept) checks.

Limited Telepathy

Can magically communicate simple ideas emotions and images telepathically with any creature within 100' of it that can understand a language.

About Devouring Angel

Devouring Angel is a large aberration with a Challenge Rating of 12. It has a neutral alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 220 hit points (derived from 21d10+105).

Devouring Angel has communication capabilities including understands Common and Celestial but can't speak. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Devouring Angel

2 tips available

When using Devouring Angel in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Climbing Advantage: This creature can climb at 40 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.

Player Guide: Facing Devouring Angel

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Climbing Defense: This creature can climb at 40 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 12.

Solo Encounter:

A single character of level 16 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 15,600 XP
  • Hard: 23,400 XP
  • Deadly: 31,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Devouring Angel?
Devouring Angel has a Challenge Rating of 12, making it appropriate for parties of level 12.0.
What type of creature is Devouring Angel?
Devouring Angel is a Large Aberration, which affects how certain spells and abilities interact with it.
What languages does Devouring Angel speak?
Devouring Angel can communicate in understands Common and Celestial but can't speak.

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