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Catamount

Large · Monstrosity · CR 4 · Unaligned

Armor Class
12
Hit Points and Hit Dice
117 (18d10+18)
Challenge Rating CR
4

Ability Scores

Core attributes and their modifiers.

STR
18
+4
DEX
14
+2
CON
12
+1
INT
3
-4
WIS
10
+0
CHA
4
-3

Overview

Category Monsters
Size Large
Type Monstrosity
Alignment Unaligned
XP 1100
Initiative Bonus +2

Movement

Walk 40 ft (12.2 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Tremorsense 30 ft (9.1 m)
Passive Perception 12

Saving Throws

Dexterity +4

Skills

Perception +0

Traits

Well-Grounded

Has advantage on ability checks and saves made vs. effects that would knock it prone.

Bonus Actions

Control Earth

Molds the ground near it causing one of: Stone Wall Causes wall of rock to rise from ground at a point it can see within 30' of it. Wall is up to 30' long 5 ft. high and 5 ft. thick. It can be any shape as long as its base is connected to the ground. If wall cuts through creature's space when it appears creature is pushed to one side (catamount's choice). If creature would be surrounded on all sides by the wall it can make a DC 14 Dex save. On success it can use its reaction to move up to its speed so it is not enclosed by the wall. Wall lasts 1 min or until catamount creates new wall.Fissure Catamount causes a rift to form in the ground at a point it can see within 30' of it. Rift can be up to 15 ft. wide up to 30' long and up to 10 ft. deep and can be any shape. Each creature standing on a spot where fissure opens must make DC 14 Dex save or fall in. Creature that successfully saves moves with fissure's edge as it opens. Fissure that opens beneath a structure causes it to automatically collapse as if structure was in the area of an earthquake spell. It can have only one fissure open at a time. If it opens another previous fissure closes shunting all creatures inside it to surface.Tremors Catamount causes earth beneath its feet to shake and shift. Each creature within 30' of it: 3 (1d6) bludgeoning damage and be knocked prone (DC 14 Str negates both).

About Catamount

Catamount is a large monstrosity with a Challenge Rating of 4. It has a unaligned alignment.

In combat, this creature maintains an Armor Class of 12 and possesses 117 hit points (derived from 18d10+18).

GM Tips: Using Catamount

2 tips available

When using Catamount in your D&D 5e campaign, consider these tactical approaches:

  • Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
  • Terrain Advantage: Use terrain to offset moderate combat abilities

Player Guide: Facing Catamount

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Moderate Threat: Prepare standard combat tactics
  • Tactical Advantage: Use terrain and positioning

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 4.

Solo Encounter:

A single character of level 6 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 2,000 XP
  • Hard: 3,000 XP
  • Deadly: 4,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Catamount?
Catamount has a Challenge Rating of 4, making it appropriate for parties of level 4.0.
What type of creature is Catamount?
Catamount is a Large Monstrosity, which affects how certain spells and abilities interact with it.

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