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Blood Flurry

Medium · Aberration · CR 10 · Neutral Evil

Armor Class
17 (natural armor)
Hit Points and Hit Dice
144 (17d8+68)
Challenge Rating CR
10

Ability Scores

Core attributes and their modifiers.

STR
5
-3
DEX
21
+5
CON
18
+4
INT
6
-2
WIS
12
+1
CHA
10
+0

Overview

Category Monsters
Size Medium
Type Aberration
Alignment Neutral Evil
XP 5900
Initiative Bonus +5

Movement

Walk 15 ft (4.6 m)
Fly 40 ft (12.2 m)
Swim 7 ft (2.1 m)
Climb 7 ft (2.1 m)
Crawl 7 ft (2.1 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 11

Skills

Perception +1

Languages

understands Primordial but can't speak

Resistances & Immunities

Damage Immunities
poison
Damage Resistances
cold; B/P/S
Condition Immunities
charmed, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned

Traits

Blood Sense

Can pinpoint by scent the location of creatures that aren’t Undead or Constructs within 30' of it.

False Appearance

While motionless indistinguishable from collection of snowflakes whether resting on the ground or carried by natural winds. It loses this trait if it has consumed blood in the last 24 hrs.

Rust Vulnerability

The large amount of iron in its diet makes it susceptible to effects that harm ferrous metal such as the rust monster’s Antennae.

Swarm

Can occupy another creature’s space and vice versa and flurry can move through any opening large enough for a Tiny crystalline Aberration. Can't regain hp or gain temp hp.

About Blood Flurry

Blood Flurry is a medium aberration with a Challenge Rating of 10. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 17 and possesses 144 hit points (derived from 17d8+68).

Blood Flurry has communication capabilities including understands Primordial but can't speak. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Blood Flurry

1 tips available

When using Blood Flurry in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.

Player Guide: Facing Blood Flurry

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 10.

Solo Encounter:

A single character of level 13 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 11,000 XP
  • Hard: 16,500 XP
  • Deadly: 22,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Blood Flurry?
Blood Flurry has a Challenge Rating of 10, making it appropriate for parties of level 10.0.
What type of creature is Blood Flurry?
Blood Flurry is a Medium Aberration, which affects how certain spells and abilities interact with it.
What languages does Blood Flurry speak?
Blood Flurry can communicate in understands Primordial but can't speak.

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