Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Traits
Apposable Thumbs
Advantage on climb-related Str (Athletics).
Keen Hearing
[+]and Smell[/+] Advantage: hearing/smell Wis (Perception).
Bonus Actions
Astral Traveler
Briefly surrounds itself in a shower of glittering dust and teleports to an unoccupied space it can see within 30 feet.
Reactions
Playing Dead
When reduced to 10 hp or less it feigns death in hopes of deceiving its attackers. A creature that sees it in this state can determine it is a ruse via DC 15 Wis (Medicine) check. Ruse lasts until astralsupial ends it (no action required) up to 8 hrs. 1st attack it makes within 1 round of ending ruse has advantage.
About Astralsupial
Astralsupial is a medium beast with a Challenge Rating of 4. It has a unaligned alignment.
In combat, this creature maintains an Armor Class of 14 and possesses 82 hit points (derived from 15d6+30).
GM Tips: Using Astralsupial
2 tips available
GM Tips: Using Astralsupial
When using Astralsupial in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
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Climbing Advantage: This creature can climb at 30 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.
Player Guide: Facing Astralsupial
2 strategies available
Player Guide: Facing Astralsupial
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
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Climbing Defense: This creature can climb at 30 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 4.
Solo Encounter:
A single character of level 6 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 2,000 XP
- Hard: 3,000 XP
- Deadly: 4,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Astralsupial?
- Astralsupial has a Challenge Rating of 4, making it appropriate for parties of level 4.0.
- What type of creature is Astralsupial?
- Astralsupial is a Medium Beast, which affects how certain spells and abilities interact with it.
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