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Astralsupial

Medium · Beast · CR 4 · Unaligned

Armor Class
14 (natural armor)
Hit Points and Hit Dice
82 (15d6+30)
Challenge Rating CR
4

Ability Scores

Core attributes and their modifiers.

STR
8
-1
DEX
17
+3
CON
14
+2
INT
4
-3
WIS
12
+1
CHA
14
+2

Overview

Category Monsters
Size Medium
Type Beast
Alignment Unaligned
XP 1100
Initiative Bonus +3

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 30 ft (9.1 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 30 ft (9.1 m)
Passive Perception 13

Saving Throws

Dexterity +5 Charisma +4

Skills

Perception +1

Traits

Apposable Thumbs

Advantage on climb-related Str (Athletics).

Keen Hearing

[+]and Smell[/+] Advantage: hearing/smell Wis (Perception).

Bonus Actions

Astral Traveler

2/day

Briefly surrounds itself in a shower of glittering dust and teleports to an unoccupied space it can see within 30 feet.

Reactions

Playing Dead

When reduced to 10 hp or less it feigns death in hopes of deceiving its attackers. A creature that sees it in this state can determine it is a ruse via DC 15 Wis (Medicine) check. Ruse lasts until astralsupial ends it (no action required) up to 8 hrs. 1st attack it makes within 1 round of ending ruse has advantage.

About Astralsupial

Astralsupial is a medium beast with a Challenge Rating of 4. It has a unaligned alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 82 hit points (derived from 15d6+30).

GM Tips: Using Astralsupial

2 tips available

When using Astralsupial in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Climbing Advantage: This creature can climb at 30 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.

Player Guide: Facing Astralsupial

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Climbing Defense: This creature can climb at 30 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 4.

Solo Encounter:

A single character of level 6 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 2,000 XP
  • Hard: 3,000 XP
  • Deadly: 4,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Astralsupial?
Astralsupial has a Challenge Rating of 4, making it appropriate for parties of level 4.0.
What type of creature is Astralsupial?
Astralsupial is a Medium Beast, which affects how certain spells and abilities interact with it.

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