Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
understands Common but can't speak
Resistances & Immunities
Traits
Antimagic Susceptibility
Incapacitated while in the area of an antimagic field. If targeted by dispel magic instrument must succeed on a Con save vs. caster’s spell save DC or fall unconscious for 1 min. Has advantage on this save.
Construct Nature
Doesn’t require air food drink or sleep.
False Appearance
Motionless and not flying: indistinguishable from large musical instrument collection and performance paraphernalia.
Grand Composition
While it occupies another creature’s space that creature has disadvantage on Con saves to maintain concentration and creature can’t cast spells with verbal components.
Legendary Resistance (3/Day)
Choose to succeed failed save.
Magic Resistance
Advantage: spell/magic effect saves.
Musical Arrangement
Plays one of the following:Ballet of Quickening Steps Lilting ballet that picks up pace in startling fashion increasing its movement speed by 10 ft. and allowing it to take the Dodge action as a bonus action on each of its turns. Lasts 1 min or until symphony plays a different song.Harrowing Hymn Foreboding verse. Each creature within 30' of symphony that can hear it: DC 19 Wis save or frightened for 1 min. A creature can re-save at end of each of its turns success ends effect on itself. If creature’s save succeeds or effect ends for it creature immune to symphony’s Harrowing Hymn for next 24 hrs.Concerto for the Luckless Piece pits nearby listeners vs. their own misfortunes. Each creature within 60' of symphony and can hear it: DC 19 Cha save or be cursed 1 min. While cursed creature can’t add its proficiency bonus to attack rolls or ability checks. If cursed creature rolls a 20 on attack roll or ability check curse ends. Curse can be lifted early by remove curse spell or similar magic.Four Winds Canon Trumpets gale force winds in a 90' cone. Each creature in that area: creature is pushed up to 30' away from symphony and knocked prone (DC 19 Str creature is knocked prone but isn’t pushed). Winds also disperse gas or vapor and it extinguishes candles torches and similar unprotected flames in the area. It causes protected flames such as those of lanterns to dance wildly and has a 50% chance to extinguish them.
Swarm
Can occupy another creature’s space and vice versa and symphony can move through any opening large enough for a Small musical instrument. Except for the Harmonize legendary action symphony can’t regain hp or gain temp hp.
Legendary Actions
Harmonize
Tunes its worn-out instruments back to working harmony regaining 20 hp and ending one condition affecting it.
Move
Moves up to its speed with o provoking opportunity attacks.
Orchestral Flourish
Plays a short fierce melody. Each creature within 10 ft. of symphony including creatures in its space: 10 (3d6) thunder (DC 19 Con half).
Syncopated Melody
Mimics a spell that was cast since the end of its last turn. It makes a Performance check where the DC is the caster's DC+the level of the spell symphony is trying to mimic. If successful symphony casts the spell using original caster's DC and spell attack bonus.
About Animated Instrument, Symphony
Animated Instrument, Symphony is a gargantuan construct with a Challenge Rating of 15. It has a neutral alignment.
In combat, this creature maintains an Armor Class of 15 and possesses 201 hit points (derived from 13d20+65).
Animated Instrument, Symphony has communication capabilities including understands Common but can't speak. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Animated Instrument, Symphony
1 tips available
GM Tips: Using Animated Instrument, Symphony
When using Animated Instrument, Symphony in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
Player Guide: Facing Animated Instrument, Symphony
1 strategies available
Player Guide: Facing Animated Instrument, Symphony
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 15.
Solo Encounter:
A single character of level 19 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 24,000 XP
- Hard: 36,000 XP
- Deadly: 48,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Animated Instrument, Symphony?
- Animated Instrument, Symphony has a Challenge Rating of 15, making it appropriate for parties of level 15.0.
- What type of creature is Animated Instrument, Symphony?
- Animated Instrument, Symphony is a Gargantuan Construct, which affects how certain spells and abilities interact with it.
- What languages does Animated Instrument, Symphony speak?
- Animated Instrument, Symphony can communicate in understands Common but can't speak.
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