Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
all, telepathy 60'
Resistances & Immunities
Traits
Death’s Accomplice
When it deals radiant can choose to deal necrotic instead.
Fiendish Countenance
When traveling planes of existence demons and devils are native to (ex: Hell the Abyss) psychopomp appears to be a Fiend of a type native to that plane. Until it reveals its true nature (no action required) or uses Divine Dictum Spirit Usher or Unmake Contract it is undetectable as a Celestial.
Immortal Nature
Doesn't require food drink or sleep
Magic Resistance
Advantage: spell/magic effect saves.
Bonus Actions
Spirit Usher
Wards a creature with divine power for 1 hr. While warded Celestials Fiends and Undead have disadvantage on attack rolls vs. the creature and creature can't be charmed frightened or possessed by them. Warded creature gains 11 temp hp and if slain can't be raised as an Undead for 1 year.
About Angel, Psychopomp
Angel, Psychopomp is a medium celestial with a Challenge Rating of 4. It has a lawful neutral alignment.
In combat, this creature maintains an Armor Class of 14 and possesses 68 hit points (derived from 8d8+32).
Angel, Psychopomp has communication capabilities including all, telepathy 60'. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Angel, Psychopomp
2 tips available
GM Tips: Using Angel, Psychopomp
When using Angel, Psychopomp in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
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Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.
Player Guide: Facing Angel, Psychopomp
2 strategies available
Player Guide: Facing Angel, Psychopomp
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
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Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 4.
Solo Encounter:
A single character of level 6 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 2,000 XP
- Hard: 3,000 XP
- Deadly: 4,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Angel, Psychopomp?
- Angel, Psychopomp has a Challenge Rating of 4, making it appropriate for parties of level 4.0.
- What type of creature is Angel, Psychopomp?
- Angel, Psychopomp is a Medium Celestial, which affects how certain spells and abilities interact with it.
- What languages does Angel, Psychopomp speak?
- Angel, Psychopomp can communicate in all, telepathy 60'.
Related D&D 5e Content
Related D&D 5e Content
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