Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
understands all but can't speak, telepathy 120'
Resistances & Immunities
Traits
Amphibious
Can breathe air and water.
Legendary Resistance (3/Day)
Choose to succeed failed save.
Magic Resistance
Advantage: spell/magic effect saves.
Magic Weapons
Weapon attacks are magical.
Offering of Flesh
Can spend 1 min carefully detaching part or all of one of its 100-foot-long tentacles dealing no damage to itself. Tentacle contains a magic-imbued fleshy hook and enough meat for 25 rations (if part of a tentacle) or 50 rations (if a full tentacle) if properly preserved. Fleshy hook remains imbued with magic for 4 hrs or until a creature eats it. A creature that eats magic-infused fleshy hook regains 50 hp then it is cured of blindness deafness and all diseases or restores all lost limbs (creature’s choice). Limb restoration effect works like regenerate spell. Hook’s magic works only if the akkorokamui offered it willingly.
Regeneration
Regains 15 hp at start of its turn if it has at least 1 hp.
Siege Monster
Double damage to objects/structures.
Reactions
Guardian's Grasp
When a creature akkorokamui can see within 30' is attack target akkorokamui can pull creature out of harm's way. If creature is willing it is pulled up to 10 ft. closer to akkorokamui and akkorokamui becomes new attack target. If creature isn't willing this reaction fails.
Legendary Actions
Cast a Spell
Uses Spellcasting.
Discern
Makes a Wis (Perception) or Wis (Insight) check.
Jet
Swims up to half its swimming speed with o provoking opportunity attacks.
Tentacle Sweep
Spins in place with its tentacles extended. Each creature within 20' of it that isn't grappled by it: DC 17 Dex save or take 19 (4d6+5) bludgeoning damage and be knocked prone. Each creature grappled by akkorokamui must make DC 17 Str save or take 12 (2d6+5) bludgeoning damage.
About Akkorokamui
Akkorokamui is a gargantuan celestial with a Challenge Rating of 12. It has a chaotic good alignment.
In combat, this creature maintains an Armor Class of 17 and possesses 189 hit points (derived from 14d20+42).
Akkorokamui has communication capabilities including understands all but can't speak, telepathy 120'. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Akkorokamui
3 tips available
GM Tips: Using Akkorokamui
When using Akkorokamui in your D&D 5e campaign, consider these tactical approaches:
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Aquatic Combat: This creature can swim at 60 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.
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Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.
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Regeneration Counterplay: This creature regenerates HP each turn! Players must deal enough damage to overcome regeneration. Certain damage types (acid, fire) may suppress regeneration. Plan sustained damage output.
Player Guide: Facing Akkorokamui
3 strategies available
Player Guide: Facing Akkorokamui
When your party encounters this creature, keep these strategies in mind:
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Aquatic Combat Defense: This creature can swim at 60 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.
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Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.
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Counter Regeneration: This creature regenerates HP each turn! Deal enough damage to overcome regeneration. Use acid or fire damage if it suppresses regeneration. Plan sustained damage output.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 12.
Solo Encounter:
A single character of level 16 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 15,600 XP
- Hard: 23,400 XP
- Deadly: 31,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Akkorokamui?
- Akkorokamui has a Challenge Rating of 12, making it appropriate for parties of level 12.0.
- What type of creature is Akkorokamui?
- Akkorokamui is a Gargantuan Celestial, which affects how certain spells and abilities interact with it.
- What languages does Akkorokamui speak?
- Akkorokamui can communicate in understands all but can't speak, telepathy 120'.
Related D&D 5e Content
Related D&D 5e Content
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