Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
understands the languages it knew in life but can't speak
Resistances & Immunities
Traits
Undead Fortitude
If damage reduces the zombie to 0 hp, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hp instead.
Actions
Bite
+9 to hit, reach 10 ft (3 m). Hit: 2d10+5 plus 1d10 necrotic damage.
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 5 (1d10) necrotic damage.
Claw
+9 to hit, reach 5 ft (1.5 m). Hit: 2d6+5 slashing damage.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Multiattack
The dragon zombie makes three attacks: one with its bite and two with its claws.
Rotting Breath
The dragon zombie exhales rotting breath in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 55 (10d10) necrotic damage on a failed save, or half as much damage on a successful one. A humanoid reduced to 0 hp by this damage dies, and it rises as a zombie and acts immediately after the dragon zombie in the initiative count. The new zombie is under the control of the creature controlling the dragon zombie.
About Young Blue Dragon Zombie
Young Blue Dragon Zombie is a large undead with a Challenge Rating of 10. It has a neutral evil alignment.
In combat, this creature maintains an Armor Class of 18 and possesses 152 hit points (derived from 16d10+64).
Young Blue Dragon Zombie has communication capabilities including understands the languages it knew in life but can't speak. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Young Blue Dragon Zombie
2 tips available
GM Tips: Using Young Blue Dragon Zombie
When using Young Blue Dragon Zombie in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
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Burrowing Tactics: This creature can burrow at 10 ft. It can ambush from underground or escape combat by digging. Use 'Earthbind' or create difficult terrain to limit burrowing. Consider fighting in areas without soft ground.
Player Guide: Facing Young Blue Dragon Zombie
2 strategies available
Player Guide: Facing Young Blue Dragon Zombie
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
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Burrowing Defense: This creature can burrow at 10 ft! It can ambush from underground. Use 'Earthbind', create difficult terrain, or fight on hard surfaces. 'Stone Shape' can seal burrows.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 10.
Solo Encounter:
A single character of level 13 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 11,000 XP
- Hard: 16,500 XP
- Deadly: 22,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Young Blue Dragon Zombie?
- Young Blue Dragon Zombie has a Challenge Rating of 10, making it appropriate for parties of level 10.0.
- What type of creature is Young Blue Dragon Zombie?
- Young Blue Dragon Zombie is a Large Undead, which affects how certain spells and abilities interact with it.
- What languages does Young Blue Dragon Zombie speak?
- Young Blue Dragon Zombie can communicate in understands the languages it knew in life but can't speak.
Related D&D 5e Content
Related D&D 5e Content
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