Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
all, telepathy 120.0 ft (36.6 m).
Resistances & Immunities
Traits
Charlatan’s Bane
The yaojing knows if it hears a lie, and it has advantage on Wisdom (Insight) checks to determine if a creature is attempting to deceive it.
Innate Spellcasting
The yaojing’s innate spellcasting ability is Charisma (spell save DC 18). It can innately cast the following spells, requiring no verbal or material components.
At will: detect evil and good, silence
3/day each: beacon of hope, bestow curse
1/day each: death ward, dispel evil and good
Magic Resistance
The yaojing has advantage on saving throws against spells and other magical effects.
Magic Weapons
The yaojing’s weapon attacks are magical.
Motion Blur
If the yaojing moves at least 10 feet on its turn, attack rolls against it have disadvantage until the start of its next turn.
Actions
Blasphemer's Bane
The yaojing makes a ward of censure against a creature it can see within 30 feet of it. The target must succeed on a DC 18 Wisdom saving throw or be unable to cast spells or maintain concentration on spells until the beginning of the yaojing's next turn.
Multiattack
The yaojing uses Blasphemer's Bane. It then makes three attacks.
Radiant Spin
The yaojing performs a spinning kick brimming with radiant energy. Each creature within 10 feet of the yaojing must make a DC 18 Dexterity saving throw. On a failure, a creature takes 22 (5d8) bludgeoning damage and 22 (5d8) radiant damage and is pushed up to 10 feet away from the yaojing. On a success, a creature takes half the damage and isn't pushed.
Sacred Bolt
+10 to hit, range 60 ft (18.3 m). Hit: 5d8 radiant damage.
Ranged Spell Attack: +10 to hit, range 60 ft., one target. Hit: 22 (5d8) radiant damage.
Sacred Fist
+10 to hit, reach 5 ft (1.5 m). Hit: 2d8+5 radiant damage.
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage and 13 (3d8) radiant damage.
About Yaojing
Yaojing is a medium celestial with a Challenge Rating of 15. It has a neutral good alignment.
In combat, this creature maintains an Armor Class of 15 and possesses 202 hit points (derived from 27d8+81).
Yaojing has communication capabilities including all, telepathy 120 ft.. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Yaojing
1 tips available
GM Tips: Using Yaojing
When using Yaojing in your D&D 5e campaign, consider these tactical approaches:
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Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.
Player Guide: Facing Yaojing
1 strategies available
Player Guide: Facing Yaojing
When your party encounters this creature, keep these strategies in mind:
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Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 15.
Solo Encounter:
A single character of level 19 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 24,000 XP
- Hard: 36,000 XP
- Deadly: 48,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Yaojing?
- Yaojing has a Challenge Rating of 15, making it appropriate for parties of level 15.0.
- What type of creature is Yaojing?
- Yaojing is a Medium Celestial, which affects how certain spells and abilities interact with it.
- What languages does Yaojing speak?
- Yaojing can communicate in all, telepathy 120 ft..
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