Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
Common (can't speak in owl form), Giant Owl (can't speak in humanoid form)
Resistances & Immunities
Traits
Flyby
The wereowl doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
Keen Hearing and Sight
The wereowl has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Shapechanger
The wereowl can use its action to polymorph into an owl-humanoid hybrid or into a giant owl, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.
Silent Flight (Hybrid or Owl Form Only)
The wereowl has advantage on Dexterity (Stealth) checks when it flies.
Actions
Multiattack
In owl form, the wereowl makes two talon attacks. In humanoid form, it makes three shortbow or shortsword attacks. In hybrid form, it can attack like an owl or a humanoid.
Shortbow
+6 to hit, range 80/320 ft (24.4/97.5 m). Hit: 1d6+3 piercing damage.
Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Shortsword
+6 to hit, reach 5 ft (1.5 m). Hit: 1d6+3 piercing damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Talon
+5 to hit, reach 5 ft (1.5 m). Hit: 2d6+2 slashing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage. If the target is a humanoid, it must succeed on a DC 13 Constitution saving throw or be cursed with wereowl lycanthropy.
About Wereowl
Wereowl is a medium humanoid with a Challenge Rating of 5. It has a lawful evil alignment.
In combat, this creature maintains an Armor Class of 13 and possesses 117 hit points (derived from 18d8+36).
Wereowl has communication capabilities including Common (can't speak in owl form), Giant Owl (can't speak in humanoid form). This allows it to interact verbally with various creatures and characters.
GM Tips: Using Wereowl
1 tips available
GM Tips: Using Wereowl
When using Wereowl in your D&D 5e campaign, consider these tactical approaches:
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Shapechanging Tactics: This creature can change form, potentially gaining new abilities or escaping. Use 'True Seeing' or abilities that reveal true form. Consider finishing blows before it transforms.
Player Guide: Facing Wereowl
1 strategies available
Player Guide: Facing Wereowl
When your party encounters this creature, keep these strategies in mind:
-
Counter Shapechanging: This creature can change form! Use 'True Seeing' to see its true form. Finish it quickly before it transforms. 'Dispel Magic' might prevent transformation.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 5.
Solo Encounter:
A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 3,000 XP
- Hard: 4,500 XP
- Deadly: 6,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Wereowl?
- Wereowl has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
- What type of creature is Wereowl?
- Wereowl is a Medium Humanoid, which affects how certain spells and abilities interact with it.
- What languages does Wereowl speak?
- Wereowl can communicate in Common (can't speak in owl form), Giant Owl (can't speak in humanoid form).
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