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Wereowl

Medium · Humanoid · CR 5 · Lawful Evil

Armor Class
13
Hit Points and Hit Dice
117 (18d8+36)
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
15
+2
DEX
16
+3
CON
15
+2
INT
10
+0
WIS
13
+1
CHA
11
+0

Overview

Category Monsters
Size Medium
Type Humanoid
Alignment Lawful Evil
XP 1800
Initiative Bonus +3

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 17

Skills

Perception +7 Stealth +6

Languages

Common (can't speak in owl form), Giant Owl (can't speak in humanoid form)

Resistances & Immunities

Damage Immunities
bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons

Traits

Flyby

The wereowl doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.

Keen Hearing and Sight

The wereowl has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Shapechanger

The wereowl can use its action to polymorph into an owl-humanoid hybrid or into a giant owl, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.

Silent Flight (Hybrid or Owl Form Only)

The wereowl has advantage on Dexterity (Stealth) checks when it flies.

Actions

Multiattack

In owl form, the wereowl makes two talon attacks. In humanoid form, it makes three shortbow or shortsword attacks. In hybrid form, it can attack like an owl or a humanoid.

Shortbow

+6 to hit, range 80/320 ft (24.4/97.5 m). Hit: 1d6+3 piercing damage.

Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Shortsword

+6 to hit, reach 5 ft (1.5 m). Hit: 1d6+3 piercing damage.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Talon

+5 to hit, reach 5 ft (1.5 m). Hit: 2d6+2 slashing damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage. If the target is a humanoid, it must succeed on a DC 13 Constitution saving throw or be cursed with wereowl lycanthropy.

About Wereowl

Wereowl is a medium humanoid with a Challenge Rating of 5. It has a lawful evil alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 117 hit points (derived from 18d8+36).

Wereowl has communication capabilities including Common (can't speak in owl form), Giant Owl (can't speak in humanoid form). This allows it to interact verbally with various creatures and characters.

GM Tips: Using Wereowl

1 tips available

When using Wereowl in your D&D 5e campaign, consider these tactical approaches:

  • Shapechanging Tactics: This creature can change form, potentially gaining new abilities or escaping. Use 'True Seeing' or abilities that reveal true form. Consider finishing blows before it transforms.

Player Guide: Facing Wereowl

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Shapechanging: This creature can change form! Use 'True Seeing' to see its true form. Finish it quickly before it transforms. 'Dispel Magic' might prevent transformation.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Wereowl?
Wereowl has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Wereowl?
Wereowl is a Medium Humanoid, which affects how certain spells and abilities interact with it.
What languages does Wereowl speak?
Wereowl can communicate in Common (can't speak in owl form), Giant Owl (can't speak in humanoid form).

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