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Timingila

Gargantuan · Monstrosity · CR 15 · Neutral Evil

Armor Class
18 (natural armor)
Hit Points and Hit Dice
232 (15d20+75)
Challenge Rating CR
15

Ability Scores

Core attributes and their modifiers.

STR
28
+9
DEX
5
-3
CON
21
+5
INT
8
-1
WIS
7
-2
CHA
14
+2

Overview

Category Monsters
Size Gargantuan
Type Monstrosity
Alignment Neutral Evil
XP 13000
Initiative Bonus -3

Movement

Swim 60 ft (18.3 m)

Senses

Blindsight 120 ft (36.6 m)
Passive Perception 18

Saving Throws

Constitution +10 Wisdom +3

Skills

Perception +8 Stealth +7

Languages

understands Abyssal, Celestial, Draconic, and Infernal but can't speak

Resistances & Immunities

Damage Immunities
cold, thunder
Condition Immunities
frightened

Traits

Siege Monster

The timingila deals double damage to objects and structures.

Water Breathing

The timingila can breathe only underwater.

Actions

Bite

+14 to hit, reach 10 ft (3 m). Hit: 3d10+9 acid damage.

Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 25 (3d10 + 9) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 18 Dexterity saving throw or be swallowed by the timingila. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the timingila, and it takes 21 (6d6) acid damage at the start of each of the timingila's turns.

If the timingila takes 30 damage or more on a single turn from a creature inside it, the timingila must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the timingila. If the timingila dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 20 feet of movement, exiting prone.

Breach

The timingila swims up to its swimming speed without provoking opportunity attacks. If it breaches the water's surface, it crashes back down, creating a wave in a 30-foot-wide, 120-footlong line that is 30 feet tall. Any Gargantuan or smaller vehicles in the line are carried up to 100 feet away from the timingila and have a 50 percent chance of capsizing.

Flipper

+14 to hit, reach 5 ft (1.5 m). Hit: 2d6+9 bludgeoning damage.

Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 16 (2d6 + 9) bludgeoning damage.

Multiattack

The timingila makes four attacks: one with its bite, one with its tail slap, and two with its flippers.

Resonating Roar

Recharge 5–6

The timingila roars in a 90-foot cone. Each creature in the area must make a DC 18 Constitution saving throw. On a failure, a creature takes 45 (10d8) thunder damage and is deafened for 1 minute. On a success, a creature takes half the damage and isn't deafened. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

If a vehicle is in the area, the roar travels into the vehicle and resonates inside it. Each creature inside the vehicle, even if the creature is outside the roar's area, must succeed on a DC 18 Constitution saving throw or take half the damage from the roar.

Tail Slap

+14 to hit, reach 20 ft (6.1 m). Hit: 2d8+9 bludgeoning damage.

Melee Weapon Attack: +14 to hit, reach 20 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage, and the target must succeed on a DC 18 Strength saving throw or be pushed up to 10 feet away from the timingila and knocked prone.

About Timingila

Timingila is a gargantuan monstrosity with a Challenge Rating of 15. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 18 and possesses 232 hit points (derived from 15d20+75).

Timingila has communication capabilities including understands Abyssal, Celestial, Draconic, and Infernal but can't speak. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Timingila

1 tips available

When using Timingila in your D&D 5e campaign, consider these tactical approaches:

  • Aquatic Combat: This creature can swim at 60 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.

Player Guide: Facing Timingila

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Aquatic Combat Defense: This creature can swim at 60 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 15.

Solo Encounter:

A single character of level 19 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 24,000 XP
  • Hard: 36,000 XP
  • Deadly: 48,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Timingila?
Timingila has a Challenge Rating of 15, making it appropriate for parties of level 15.0.
What type of creature is Timingila?
Timingila is a Gargantuan Monstrosity, which affects how certain spells and abilities interact with it.
What languages does Timingila speak?
Timingila can communicate in understands Abyssal, Celestial, Draconic, and Infernal but can't speak.

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